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-
- Welcome to The MODEM GAMELINK Multi-Player Connection BBS!
-
- If you've used any BBS before, you'll probably have no trouble
- finding your way around. If you haven't, this document is intended to
- help you learn your way around. A few basics to keep in mind: if you
- want to exit from wherever you are in the system, select X; all
- selections and commands must be followed by a RETURN; on menus (and
- most prompts) you may select ? for help; and hit the RETURN key to
- abort lengthy scrolling displays.
-
- This document will serve two purposes: 1) to help you get started
- (using The BBS for this first time), and 2) to be a reference for
- you, even after you've found your way around (to answer the question,
- "I wonder... is there a way to do <blank> in the <blank> module?").
-
-
- A Quick Overview
- ----------------
-
- When you first call into The MODEM GAMELINK Multi-Player Connection BBS,
- you're asked to "sign up", creating an account for yourself. If you're
- online reading this document, you must have already signed up, and
- should now have a User-ID and password that you can use from now
- on. Now, when you call in, all you have to do is enter in your User-ID
- and then your password. The BBS will remember who you are, and start
- by telling you if you have any mail waiting (it may also ask you if you
- want to read it right away). You might also get some other important
- notices, but will eventually be left at the TOP menu.
-
- The TOP menu is the first menu on the BBS. The various selections on
- this menu go to different areas of the BBS. Here's an example of what
- the TOP menu might look like:
-
- Please select one of the following:
-
- T ... Teleconference (talk with other online users)
- I ... Information Center (get some info on this system)
- F ... Forums (read/write public messages)
- E ... Electronic Mail (read/write private messages)
- L ... File Libraries (upload/download files)
- A ... Account Display/Edit (edit/view your account info)
- P ... Polls and Questionnaires (answer polls and questionnaires)
- D ... Doors (activate a door application)
- R ... Registry of Users (look up users' registry entries)
- Q ... QWK-mail (offline E-mail and Forum handling)
- X ... Exit System (Logoff) (Logoff the system)
-
- Main System Menu (TOP)
- Make your selection (T,I,F,E,L,A,P,D,R,Q,? for help, or X to exit):
-
- By typing in one of the select characters, followed by a RETURN, you
- can enter any of these different areas. As an example, this is how you
- might go about leaving a private E-mail message to your Sysop (System
- Operator -- the person who runs this system). First, select E to go
- into Electronic Mail, which will bring you to this menu:
-
- The following E-mail services are available:
-
- R ... Read message(s) (read any mail TO or FROM you)
- W ... Write a message (write mail to any other user)
- M ... Modify a message (modify a message you've written)
- E ... Erase a message (erase a message you've written)
- S ... Special functions (configure your personal mailbox)
- X ... Exit from E-mail (exit back to the TOP menu)
-
- Select a letter from the above list, or ? for more info:
-
- Now, in this example, you would select W to write mail. That selection
- would bring you to this prompt:
-
- Who do you wish to send this message to?
- Enter User-ID, ? for help, or RETURN for "Sysop":
-
- In this example, you'd only have to hit a RETURN (with no selection) to
- specify "Sysop". If you wanted to write mail to someone else, you
- would simply type in their User-ID here (if you don't know the whole
- User-ID, but only know the first or last name, you can just enter what
- you know, and the BBS will help you find the exact User-ID).
-
- Now, you'll be asked for the topic of your message. After entering in
- a topic, you'll be put into the editor. Depending on whether or not
- the terminal you're using to call in with has ANSI support, you may get
- the Full Screen Editor. This ANSI editor will act very much like a
- small word processor, allowing you to use your cursor keys to move
- around the message. You can feel free to just type your message as you
- wish it to appear to your Sysop. The automatic word-wrap will wrap
- words at the end of lines appropriately. Just hit CTRL-G whenever you
- are done, and want to save your message. Hit CTRL-O if you changed
- your mind and want to quit. All sorts of advanced commands are also
- available. Just hold down the control key and hit R (CTRL-R) to
- display some other commands:
-
- +- HELP (CTRL-W for more) ---------------------------------+
- ª CTRL-Z Select Terminal ª CTRL-L Redisplay Screen ª
- ª CTRL-K CTRL-Q Quit ª CTRL-K CTRL-X Save and Quit ª
- ª CTRL-T Change Topic ª CTRL-W Extended Help ª
- ª CTRL-X Exit to Line Edit ª CTRL-N Import Message ª
- ª Line Commands: ª CTRL-K CTRL-U Upload File ª
- ª CTRL-B Insert Line ª ª
- ª CTRL-C Chop Line ª CTRL-Y Delete Line ª
- ª CTRL-A Center Line ª CTRL-J Join Line ª
- ª CTRL-F Insert character ª CTRL-E Erase to End of Line ª
- ª Block Commands: ª CTRL-V Delete character ª
- ª CTRL-K CTRL-B Mark Start ª CTRL-K CTRL-K Mark End ª
- ª CTRL-K CTRL-H Hide Block ª CTRL-K CTRL-F Frame Block ª
- ª CTRL-K CTRL-Y Delete Blockª CTRL-P Format Paragraph ª
- ª----------------------------------------------------------ª
- ª --- HIT ANY KEY TO RETURN TO EDITOR --- ª
- +----------------------------------------------------------+
-
- If you don't have ANSI support, you'll get the line editor. The line
- editor doesn't allow you to move around with your cursor keys like the
- Full Screen Editor, so you have to enter your message one line at a
- time. (The automatic word-wrap feature will wrap the end of lines for
- you, just like the ANSI editor.) When you're all done entering your
- message with the line editor, and you want to go ahead and save it,
- just enter /S on a blank line by itself. If you want to change
- something about what you've written so far, you can edit the message by
- typing OK on a blank line by itself. That will give you this menu:
-
- EDITOR OPTIONS:
-
- S)ave message R)e-type a line
- A)ppend message D)elete line
- L)ist message I)nsert line(s)
- C)hange text N)ew message
- H)elp T)opic change
- U)pload file
-
- Select an editor option (S,A,L,C,H,R,D,I,N,U, or ? for menu):
-
- When you're done editing your message, just select S from this menu to
- save your message. Then, you'll get this prompt (you come to this same
- prompt by typing /S in your message instead of typing OK and editing):
-
- Do you wish to "attach" a file to this message (Y/N)?
-
- If you answer Y to this question, your topic will be used as the file
- name (you'll get a chance to reenter your topic if it's not a valid
- one), and you'll be asked to upload a file to the BBS. When the Sysop
- reads your mail, he'll be asked if he wants to download the attached
- file. Answer N if you don't need to send a file along with the
- message. After all that, you'll get:
-
- Do you want a "return receipt" when this message is read (Y/N)?
-
- In other words, when the Sysop reads your message, do you want an
- E-mail message to be sent to you immediately, letting you know when the
- Sysop read it? Just enter Y or N (followed by a RETURN, as usual) as a
- response. You'll then get this prompt:
-
- Do you want to send a copy of this message to anyone (Y/N)?
-
- You can send copies of your message to other User-IDs if you wish. If
- you answer Y to this question, you'll simply be prompted for which
- User-ID you want to send a copy to, and then asked if you want to send
- any more copies.
-
- That's all there is to writing E-mail to the Sysop. The only
- difference between writing mail to the Sysop, and writing mail to any
- other User-ID is the name you type in when you're prompted for who
- you want to write the message to. When you're done, you'll find yourself
- back at the main Electronic Mail menu, where you can hit X to get back
- to the TOP menu. (Remember, when you decide you're ready to log off,
- just select X from the TOP menu.)
-
- This is only the tip of the iceberg as far as features are concerned.
- The rest of this document contains more in-depth information about the
- vast number of other features that this BBS has to offer. If you have
- any problems finding your way around, just leave some E-mail to the
- Sysop asking for help. When the Sysop replies to your message, you'll
- be notified as soon as you log on that you have new mail waiting. If
- you're not given the option to read it right away, just select "ERT."
- from the TOP menu to read your new mail.
-
-
- Languages
- ---------
-
- The BBS has the ability to communicate with users using different
- languages, and different protocols, simultaneously. For example, you
- might be logged on to this system using a terminal package which
- supports ANSI, while another user might be logged on using a terminal
- package which supports RIP, such as RIPterm (see RIPscrip graphics,
- below). Another example might be having one user logged on in ANSI,
- and communicating with the BBS in English, while another user is also
- logged on in ANSI, but is communicating with the BBS in Spanish.
-
- When you first connect with The BBS, the system will usually try
- to sense what kind of protocol you're using. You might also, depending
- on how the Sysop has configured the system, be presented with a list of
- languages to choose from. For example:
-
- Please choose one of these languages/protocols:
-
- 1. English/ANSI The standard English language version
- 2. English/RIP The English version of RIPscrip graphics
- 3. Spanish/ANSI Espa±ol/ANSI
-
- Choose a number from 1 to 3:
-
- The part of the language name before the "/" is the spoken language
- name, while the part after the "/" is the protocol. If you see this
- prompt, choose the number of the language you wish to use. The BBS
- will then prompt you for your User-ID and password, using the language
- you chose.
-
-
- Modules and Menuing
- -------------------
-
- The BBS is divided into two major sections: the main menuing
- system and the modules. Just after logging on, you enter the main
- menuing system, where you can choose to enter different areas of the
- BBS, exit from them, and choose others. It's the main menuing system's
- job to guide you to and from the many features available to you. The
- different modules in this system are what provide you with the main
- functionality of the BBS: exchanging messages, talking to others,
- uploading and downloading, etc. (The different modules are each
- discussed later in this document.)
-
-
- The Main Menuing System
- -----------------------
-
- The main menuing system of The BBS will allow you to choose
- different menu options, leading you into different areas, or modules,
- of the BBS. Each main menu you encounter will display the options that
- you have available to you, and then await your selection. To enter in
- any selection or command on The BBS, you must type it in, and
- then hit RETURN. Each menu and menu selection is also called a "page",
- and has both a title, and a name of its own. (The first menu you are
- given has the title "Main System Menu", and is named the "TOP" page.)
-
- There are a few things you can do at any of these menus: go back to
- the previous page, jump straight to another other page, find another
- page to jump to, or redisplay the current menu. Select X at any of
- these menus to return to the previous menu (selecting X from the TOP
- menu will allow you to log off the system). Just hit RETURN (with no
- select character) to redisplay your current list of options. To jump
- straight to another page, type /GO <pagename>. To look for a page
- containing a specific topic of interest, type FIND, followed by the
- topic to look for. Any pages that you can /GO to that refer to that
- topic will be displayed (the BBS will search only search in the names
- of the pages, not their titles).
-
-
- Global Commands
- ---------------
-
- Global commands are commands that begin with a / character, and are
- available to you from almost any prompt on the BBS. Here are a few
- standard global commands:
-
- /GO <pagename> Jump straight to a specific page name
- /# Show a list of other users online
- /P <User-ID> <msg> Page another user on the system (with an optional
- message)
-
-
- Concatenated Commands
- ---------------------
-
- You can probably find most things you're looking for by just going
- through menus one at a time. But, concatenated commands allow you to
- save time by bypassing menus you already know your selection for. The
- idea is this: If selecting E from your current menu leads you to the
- main Electronic Mail menu, and you know you want to write mail, which
- is the W selection from the main electronic mail menu, you can just
- select EW from your current menu to entirely bypass the main Electronic
- Mail menu. You can even bypass some prompts by concatenating your
- selection ahead of time. Some prompts have "defaults", meaning you
- just hit a RETURN for a certain action. At the prompt for who to write
- mail to, just hitting RETURN means you want to write mail to "Sysop".
- In the above example, you could specify you wanted to write mail to
- your Sysop by selecting EW. from your current menu. Basically, by
- putting a dot (.) in your concatenated command (as opposed to a select
- character), you are saying "at this prompt, act as if I just hit
- RETURN, and give me the default".
-
- As you become more familiar with this system, you will find that using
- concatenated commands may save you quite a bit of time. Most prompts
- and menus support concatenated commands, so you can feel free to
- experiment with using concatenated commands throughout the system...
-
-
- File Transfers
- --------------
-
- In different areas of the BBS, you will have the opportunity to
- transfer files from your computer to the BBS, as well as from the BBS
- to your computer (referred to as uploading and downloading files,
- respectively). File transfers can be accomplished through a wide
- variety of "protocols", each of which have different characteristics,
- but all of which will have the same end-result: transferring a file
- (or files) between your machine and the BBS. This section simply
- introduces you to the options available to you through The BBS.
-
- To get you started, here's a quick rundown on the most popular
- protocols and their highlights:
-
- L = List display a text file one screen at a time
- C = XMODEM-CRC has very widespread usage, simple and to the point
- B = YMODEM Batch widespread usage and full featured, gets the
- file size right, and sometimes date and time too
- Z = ZMODEM robust and efficient
- K = Kermit works on 7-bit communication lines
-
- Download Protocols:
-
- L ... Listing (a screen at a time) G ... YMODEM-g
- A ... ASCII (continuous dump) Z ... ZMODEM
- M ... XMODEM-checksum ZR... ZMODEM (resume after abort)
- C ... XMODEM-CRC K ... Kermit
- 1 ... XMODEM-1K V ... View compressed file contents
- B ... YMODEM Batch
- T ... Tag file(s) for later download
-
- (Add '!' to automatically log off when done)
-
-
- Upload Protocols:
-
- A ... ASCII B ... YMODEM Batch
- M ... XMODEM-checksum G ... YMODEM-g
- C ... XMODEM-CRC Z ... ZMODEM
- 1 ... XMODEM-1K K ... Kermit
-
- (Add '!' to automatically log off when done)
-
- The terminal software you're using to call the BBS may not support all
- of these protocols. Be sure to pick one that your terminal supports.
- (In most terminal programs, hit PgUp to get a list of upload protocols,
- and PgDn to get a list of download protocols.) The ASCII and LIST
- protocols will only work with ordinary ASCII text files. The other
- protocols will work on all types of files.
-
- Another protocol option will appear automatically when you're about to
- download a compressed file (or files). Examples of these are .ZIP or
- .ARC files: files that each contain one or more other files (in a
- compressed form). The option V will appear in these cases, allowing
- you to view what file(s) are compressed into the .ZIP, .ARC, .ZOO, or
- .LZH file.
-
- Another download option that may be available is T to tag a file. This
- feature allows you to tag up to 10 files for download, and then, when
- you're ready (or when you log off), you can download all your tagged
- files at once.
-
- Another time-saver is the ! suffix. You can put an ! character at the
- end of your protocol selection to have the BBS automatically log you
- off when the file transfer is over. This way, if you're not around to
- disconnect yourself when done transferring a large file, the BBS will
- disconnect you automatically, possibly saving you connect time charges.
-
-
- Modules
- -------
-
- Modules provide the actual areas of functionality of the BBS. Each
- module provides unique features to you, and can be selected from the
- various menus in the main menuing system. Below is a list of modules,
- each with an explanation of its features. (This document may change
- from time to time as new modules are added to this system.) The
- modules currently available to you are:
-
-
- FILE LIBRARIES
- --------------
-
- The File Libraries is an online service which makes a large number of
- files available for you to download. If it's allowed, you can also
- contribute to the File Libraries by uploading files. We also give you
- credit for uploading files.
-
- The Current Library
-
- A Library is like a single DOS directory of files. You always have a
- current Library or default Library. When you first log on, you're in the
- default Library for the BBS. However, if you select a different
- Library, it will be your default Library the next time you log on. The
- Library menu header shows you what Library you're in:
-
-
- Welcome to the MAIN Library.
- Description: A general-purpose file area.
-
- There are 8 files available for download.
-
- However, searches can be configured to include all Libraries.
-
-
- Full Screen Displays
-
- The File Libraries normally uses full screen displays, if your terminal
- program has ANSI or RIP capability. This greatly simplifies the process
- of working with long lists of files. Without ANSI, selection screens
- will scroll by a line at a time.
-
-
- File Names
-
- Files can be named just like DOS files, with one to eight characters, a
- dot (.), and zero to three characters:
-
- FILENAME.EXT
-
- File names can include letters (converted to upper case), numbers, and
- these punctuation symbols:
-
- ! # $ & ' ( ) - @ ^ _ `
-
- All the files within a Library must have a unique name.
-
-
- Wildcards
-
- Wildcards are used to specify the name of a file when you don't know the
- exact name of the file or you want to specify multiple files. For
- example:
-
- auto*.* any filename which starts with "auto"
-
- *.zip all files with the extension of "zip"
-
- patch?.zip any filename which starts with "patch" followed by any
- single character and with the extension of "zip"
-
- In the preceding examples, * means match any string (0 or more
- characters), ? means match any single character. You can use wildcards
- in most places where you're asked to enter a filename.
-
-
- Download Pricing
-
- The BBS may charge your account for downloading files. When you get a
- detailed description of a file, you can see an estimate of the download
- charges. This estimate tries to take into account the duration of the
- download on your session and the cost of connect time - you may see the
- amount drop if you call back at a higher baud rate.
-
- If the amount of credits you have is close to this estimate, you may or
- may not be able to complete the download.
-
-
- Tagging Files for Download
-
- When searching through files, you don't have to download a file
- immediately. Instead, you can tag it for later download. You may want to
- do this if you'd rather download all the files you've found at the end
- of your session or if you're not sure if you really want a particular
- file. You can remove the file from the tagged file list before you start
- downloading if you decide you don't want it or you found the correct
- file later in your searching. See the section on Managing Tagged Files.
-
-
- S = Selecting a Library
-
- If the BBS has multiple Libraries, this command will appear in the File
- Libraries menu. You select a particular Library by typing:
-
- S <Library name>
-
- Type S? to get a list of all the Libraries available on the BBS.
-
-
- D = Download a File
-
- If you know the name of the file you want to download, type:
-
- D <filename> <optional protocol>
-
- If the file exists in any Library or if you used a wildcard in the file
- name, the download will start right away. If many files in different
- Libraries have the same name, you will get a search screen to select the
- ones you want.
-
-
- F = Find Files
-
- Select the F option from the Library menu if you want to list files
- available or search for a particular file. You can list files in
- alphabetical order, by date, by number of downloads or you can search by
- file name or keyword. Setting your Library preferences will affect the
- choices you will have. In any case, you will get a search screen listing
- the files you requested. You will be able to get detailed information on
- any file, download a file immediately, tag files for later download, or
- view the contents of a file.
-
-
- R = Resuming a Search
-
- If you exit to the Library menu in the middle of a search list, you will
- find a new menu selection, R, to resume where you left off.
-
-
- T = Manage Tagged Files
-
- Select the T option to download files you have tagged. This option is
- only visible when you have files tagged. You will be given a list of the
- files you have tagged. You can untag any or all of them at this time. If
- you have tagged more than one file, you can download them all at once.
-
- Even if you don't bother downloading your tagged files before exiting
- the File Libraries menu, you can return later in your session to
- download them. You will also be given a chance to download them before
- you log off. If you log off, however, or are disconnected for any reason
- without downloading the files, your list of tagged files will be lost.
-
-
- L = Download Lists of Files
-
- Select L to download a list of all the files in a Library or all the
- files in all Libraries if you prefer to search for files offline.
-
-
- U = Upload a File
-
- Select U to upload files. Enter the name of the file you wish to upload
- and select the file transfer protocol. With most terminal programs, you
- would now press <PgUp> to specify the file on your computer and start
- the upload. After the upload completes, you will be prompted to enter a
- description for the file. If you uploaded multiple files (using a
- multi-file upload protocol), you will be prompted to enter descriptions
- for each of the files.
-
- You can upload several files at once using one of the batch file
- protocols by typing * instead of a file name. You can choose a multi-file
- upload protocol from among:
-
- Enter file name, *, M, ? for more help, or X to exit: *
-
- To start uploading these files, type:
-
- B ... YMODEM Batch Z ... ZMODEM
- G ... YMODEM-g K ... Kermit
-
- (Add '!' to automatically log off when done.)
-
- Your choice (or 'X' to exit):_
-
- In these cases, you don't need to tell the BBS the name of the file. The
- same file name will be used on the BBS as is used on your computer.
- That's possible because these protocols transmit the name of the file Q
- as well as its exact size, time, and date Q before transmitting the
- contents.
-
- You can use U* even when uploading only one file. That way, you don't
- have to type in the file name twice.
-
- A Library has an upper limit on the size and number of files it can
- contain as well as the size of each uploaded file. Usually, you can see
- these limits when you select the Upload option.
-
- In some Libraries, your uploaded file may not be available for other
- users to download until the Sysop or Library Operator approves the file.
-
- Library Operators are notified of unapproved files in their Libraries
- when they log on. Usually, you can see the name of the Primary Library
- Operator when you select a Library.
-
- On systems that charge for usage, you may get a royalty for an uploaded
- file when another user downloads it. When the download completes, if
- charges are deducted from the downloader's account, then the uploader
- may get a percentage credited to his account.
-
- The charges based on the number and sizes of the files are subject to
- the royalty. Connect time charges during download are not subject to the
- royalty.
-
- You can modify the description of a file you uploaded or re-upload it if
- necessary. Select U as if you were uploading a file the first time.
-
- Enter the file name of the original file to re-upload or M to modify the
- description.
-
-
- P = Set Your Preferences
-
- The preferences menu allows you to specify a preferred file transfer
- protocol or configure your default method of file listing and searching.
-
- You can also request that you be asked to specify those options each
- time you transfer a file or initiate a search.
-
-
- The Messaging System
- --------------------
-
- Messages are used in both the Forums and the Electronic Mail areas.
-
- Electronic Mail: private messages from one user to another
-
- Forums: public messages from many users, readable by many
-
- There's a lot of overlap between the Electronic Mail and Forums. For
- example, when you write an electronic mail message, you can send it to
- one user, and send a carbon copy to a Forum. Or you can reply
- privately to the author of a Forum message, and other users won't see
- that reply. And usually the best way to erase a message you wrote in a
- Forum is to use the E-mail read command to find it and then erase it.
-
- Electronic messages consist of:
-
- o Header
- o Body
- o File attached (optional)
-
- The header contains information like who the message is to, who it's
- from, what the topic is, and when it was written.
-
-
- Message Topic:
-
- Each time you write a new message, you need to give it a topic. When
- you reply to a message, you inherit the topic of the original message.
-
-
- Message Body:
-
- You can compose the body of a message you're writing using the editor.
- You'll get the full screen editor if you have an ANSI-compatible
- terminal. Otherwise you'll use a line-oriented editor.
-
- Reading a message displays the message body on your terminal.
- Whenever you read a message's body, the BBS makes a note not to
- include that message again when you scan for new messages.
-
-
- Message Number:
-
- The BBS issues a new sequential message number each time anyone writes
- a new message. Whether it's a private electronic mail message to one
- user, or a message in some Forum, it has a unique message number on the
- BBS. This message number is used to jump directly to a message you
- want to read or reply to.
-
-
- Files Attached to Messages:
-
- When you write an Electronic Mail or Forum message, you usually have
- the option of attaching a file to the message. You upload the file
- after you write the message. Then, anyone who reads the message gets
- the option of downloading the file.
-
-
- File Names:
-
- When you attach a file to a message, put the name of the file in the
- topic of the message. You can put the description of the file after
- that. For example:
-
- Topic: FONTCVT.EXE - converts printer fonts
-
- This file name will be used when a user downloads with a multi-file
- protocol like YMODEM Batch or ZMODEM. That is, the file's name
- on the user's machine will be FONTCVT.EXE. File transfers will be
- discussed in more depth later...
-
-
- Modifying or Erasing a Message You Wrote:
-
- First, find the message. Whether its a Forum message or an Electronic
- Mail message, you can find it from the Electronic Mail menu. You can
- (R)ead all messages (F)rom you, and scan through them until you find
- the one you want to change. After reading your message you'll get the
- chance to modify it by selecting the M option. To just erase a
- message, find it, read it, and select E to (E)rase.
-
- On the other hand, if you know the number of the message you want to
- modify or erase, there's another way. Just use the (M)odify or (E)rase
- option from the Electronic Mail menu. It will work on Forum messages
- you wrote as well as on Electronic Mail messages.
-
-
- Electronic Mail
- ---------------
-
- Electronic Mail allows you to send private messages to other users of
- the BBS. Electronic Mail has several advantages over other modes of
- communication:
-
- o You can dial into the BBS from almost anywhere, at almost any
- time, write your message, and forget about it -- no stamp, no
- paper to carry around.
-
- o The recipient of your message has a copy he can capture and
- print out if he wants. Or he can leave the message in his
- "in-box" and get it out later.
-
- o You can attach a disk file to your message. No need to mail
- floppy diskettes, or to bring up two computers with file
- transfer software at the same time. You upload when you want,
- your recipient downloads when he wants.
-
- o You can request a return-receipt, so you know when the person
- read your message.
-
- o Your recipient can easily reply to your message, sending
- another message back to you. Your original message will
- usually be available to you again so you can "backtrack"
- and remember what the user was replying to.
-
- o You can easily copy your message to other users.
-
- o You can send your message to distribution lists.
-
- o You can create one distribution list of your own.
-
-
- Electronic Mail Messages
-
- Here's what an electronic mail message header looks like:
-
- Date: Thursday, April 23, 1992 12:37pm Electronic Mail
- From: Arthur Fischel Msg#: 20483
- To: Richard T. Natheson *RETURN RECEIPT REQUESTED*
- File: BOOTH.DWG - for trade show in Phoenix
- (Reply to #20461, Reply to #20409)
-
- The *RETURN RECEIPT REQUESTED* flag indicates that the sender
- wants to be notified when you read this message. When you do, a message
- is automatically generated by the BBS from you back to the author of the
- message, informing him that you read his message and when.
-
-
- Files Attached to Electronic Mail Messages
-
- To send a file to another user, you can write him an electronic mail
- message and upload an attached file. When he reads the message, he has
- the option of downloading the file.
-
-
- R=Read messages
-
- The BBS keeps track of the messages that were written to you and
- the messages that you have written.
-
- In-box messages TO you messages others wrote to you
-
- Out-box messages FROM you messages you wrote to someone else
-
- Either of these sets can be scanned, one message at a time, with the
- E-mail read command. These include private messages between you and
- other users as well as public messages in the Forums. (Whether your
- in-box includes Forum messages or not is your option: see below, under
- setting preferences.)
-
-
- R=Read messages T=To you
-
- You'll have these options for where to start your reading:
-
- RETURN or dot (.) Start with the next message you haven't read yet
- F Start with the earliest message in your in-box
- L Start with the very latest message in your in-box
- <message number> Start with a specific message number
-
-
- The Default or Next Message
-
- You'll probably be calling into the BBS regularly to get your latest
- messages. Some of your messages are not urgent, or they require more
- work to reply to, or you just want to keep them around for a while.
-
- The BBS tries to distinguish between new messages and messages
- you've already read by remembering the highest numbered message you've
- ever read from your in-box. This isn't perfect, but if you're careful
- to read your messages in order, you might find it very handy for
- keeping your urgent mail and your not-so-important mail separated.
-
- When you (R)ead messages (T)o you and hit RETURN when it asks for a
- message number, you'll get the message that's one higher than the
- highest numbered message that you've already read. You can do the same
- thing in one step by typing "RT." from the E-mail menu.
-
- As an example, imagine you have an in-box tray on your desk. New mail
- is always getting added to the top of your pile. You often peek at
- your mail starting from the bottom. After you read a piece of mail
- that you want to keep for the moment, you slip a piece of red paper
- over it. When you read another piece, you slip the red paper over it.
- Now you have new mail on top, red paper, old mail. To quickly see if
- you have new mail, see what's on top of the red paper.
-
- Here's what some other E-mail commands are like (these are the
- concatenated command sequences -- you can enter one letter at a time to
- have all the prompts displayed):
-
- E-mail for
- command reading Analogous to
- ------- ------- ------------
- RTF Old mail scanning from the bottom of your mail up
- RT. New mail scanning from your first new message up
- RTL Latest mail scanning from the last message in your box
-
- Sometimes, you read a message and just can't handle the message right
- away, but you don't want to forget about it. There is a way to make a
- message you have already read new again: forward it to yourself.
- Then, next time you log on, it will appear as new mail again, and you
- can deal with it then.
-
- So, in Electronic Mail, the default or next message is the message
- right after the highest numbered message that you've already read. You
- actually need to read the message (see the body of it) for it to be
- counted as "old" mail.
-
-
- R=Read messages F=From you
-
- Messages "from" you include all the E-mail and Forum messages you've
- written that are still on the system.
-
- After finding and reading a message you've written, you may get these
- options:
-
- (E)rase this message, (M)odify it, (P)revious or (N)ext message?
-
-
- Read Commands
-
- RTF Read all your incoming mail, starting with the earliest message
- RT. Read your incoming mail, starting with "new" mail
- RTL Read your latest piece of incoming mail
- RFF Read the earliest piece of outgoing mail
- RFL Read your latest piece of outgoing mail
-
-
- (R)eply to the message
-
- When you reply, you are writing a new message back to the author of the
- original message.
-
- If your E-mail preferences have been set to allow message quoting, you
- can use pieces of the original message in your reply, and address each
- point directly (more on personal preferences below).
-
-
- Replying without Erasing
-
- You can set your E-mail preferences to automatically erase when you
- reply to an E-mail message, or to leave the original message in your
- in-box. But even if you're set up to automatically erase, there is a
- way to get around it, and save the original message.
-
- Say you're typing in a reply to a message, and you decide you don't
- want to lose the original message. Maybe you want to keep it on file,
- or you want to send a copy to someone. The way to skip the automatic
- deleting of the original message is to hit X to exit before the
- deleting takes place. The place to do this is the carbon copy
- question. When you're asked about carbon copies, your message has
- already been saved and stored, and the original has not yet been
- deleted. It would get deleted if you answered N to the carbon copy
- question. Instead:
-
- Do you want to send a copy of this message to anyone (Y/N)? X
-
- (Don't exit from the attach-file or return-receipt question -- you'll
- lose your reply entirely.)
-
-
- (E)rase the message
-
- After reading an E-mail message to you, pick this option to just get
- rid of the message.
-
-
- (C)lear message
-
- After reading a Forum message, pick this option to remove it from your
- in-box. You won't delete the message this way -- it will still reside
- in the Forum, but will not show up in your in-box any more.
-
-
- (F)orward the message
-
- Forwarding the message is like handing a piece of mail to someone else.
- They get the message and it disappears from your "in-box".
-
-
- Reply after Forward
-
- In some cases, you may want to both reply to a message and forward it
- to someone else. The dilemma is that either of these operations by
- itself usually leaves you with no message. You can both send the
- original message to a third person, and send a reply to the original
- author by invoking the reply after forward option. To use this, you
- need to enter "F <User-ID> R" all on one line.
-
- You could also send a carbon copy of the reply to the third person
- after you're done writing the reply.
-
-
- (C)opy the message
-
- Copying the message sends a copy of it to another user. You keep the
- original message in your in-box.
-
-
- (B)acktrack to the original message
-
- After viewing a reply to one of your messages, you can view the
- original message using the (B)acktrack option. This is very helpful
- when you can remember asking someone a question, you now have their
- answer, but you can't remember the question. Backtrack brings it up if
- it's still on the system. Even if the other user deleted your message
- from his in-box, your message still remains sort of hidden in your
- out-box, just for this purpose.
-
-
- (P)revious or (N)ext message
-
- Skip chronologically through the messages in your in-box or out-box
- with the (P)revious or (N)ext commands. Any time you're viewing a
- message header or body, or you've just downloaded an attachment, you
- can usually move around to other messages with (P)revious and (N)ext.
-
-
- W=Write a message
-
- You can write an electronic mail message to:
-
- <User-ID> a specific user
- RETURN to the Sysop
- /<forum> to a Forum
- @<list> to a distribution list
- !quick to your own custom distribution list
- !mass to all users (special access may be required)
-
- When writing to an individual user, if you can't remember their User-ID
- exactly, just type in an approximation and the BBS will try to find a
- match. When writing to a Forum from E-mail, you are writing to ALL
- users in the Forum (more on the Forums later).
-
-
- Attach a file?
-
- After you write a message, you get the option of uploading a file and
- attaching it to the message (assuming you have access).
-
- Do you wish to "attach" a file to this message (Y/N)?
-
- Be careful to complete this step or your message will get lost. For
- example, if you type X to exit instead of yes or no, you'll loose the
- message you just wrote.
-
-
- Return Receipt?
-
- The next option after deciding on the attached-file issue is whether
- you want to be notified when the recipient reads your message.
-
- Do you want a "return receipt" when this message is read (Y/N)?
-
- A return receipt is a brief message that The BBS automatically
- generates from the reader when he first reads the message.
-
- After answering the return-receipt question, the message is actually
- saved and stored.
-
- <<< CONFIRMED: MESSAGE #78933 WRITTEN TO DISK >>>
-
- It's important that you at least get to this point in writing a
- message. If you don't, and you X=exit back to the E-mail menu, or lose
- carrier, your message will be lost.
-
- If the person you're writing to is also online when you get to this
- point, he may get a BEEP and a message on his terminal like:
-
- ***
- Irving R. Neely has just written an E-mail message to you!
- (You can find it by invoking (E)mail (R)ead-msgs (T)o you.)
-
-
- Carbon Copies?
-
- You can send copies of the message you've written to other users.
-
- Do you want to send a copy of this message to anyone (Y/N)? Y
-
- Who do you wish to send a copy of this message (cc:) to?
- You may also type "?" for help: ED CHAVEZ
-
- <<< CONFIRMED: MESSAGE #79833 COPIED TO #79834 >>>
- <<< SENT TO Ed Chavez >>>
-
- Do you want to send a copy of this message to anyone else (Y/N)? N
-
- By the way, you may be able to save time by answering all three
- questions at once (using concatenated commands):
-
- Do you wish to "attach" a file to this message (Y/N)? NNN
-
- This means the message has no attached file, no return receipt
- requested, and no copies to anyone.
-
-
- M=Modify or E=Erase a message
-
- You need to know the message number before you can use either of these
- options. You can find the message number of a message you wrote by
- (R)eading mail (F)rom you and scanning (N)ext or (P)revious until you
- find the one you're looking for.
-
-
- S=Special functions
-
- This is a little menu for managing various features of your Electronic
- Mail "mailbox".
-
- Choose a special function:
-
- C ... Configure distribution list
- A ... Auto-forward incoming E-mail
- S ... Set personal preferences
-
- Your choice (or X to exit)?
-
-
- S=Special functions, C=Configure distribution list
-
- Your distribution list can have up to 40 entries. When you write a
- message to !QUICK, the BBS will send it to all of the names you have
- put in your list.
-
- There's no checking for correct User-ID's. You can even specify users
- who haven't signed up yet. But be sure and get their User-ID exactly
- right (except it doesn't matter whether you use upper or lower case).
-
-
- S=Special functions, A=Auto-forward incoming E-mail
-
- You can set things up so that all mail written to your User-ID will be
- automatically forwarded to another User-ID. This is helpful if you're
- going to be out of town for a while and someone is keeping on top of
- your messages. Or, if you want to change your User-ID, you can forward
- messages from the old User-ID until everyone gets used to using the new
- User-ID.
-
- This forwarding is not apparent to whoever is writing the message.
-
- Forum messages to you are not affected by auto-forwarding. They'll
- still appear in your original in-box (if you have your preferences set
- to include Forum messages in your in-box -- see below). Also, enabling
- auto-forward only affects future messages -- any E-mail currently in
- your in-box remains there. For example:
-
- User-ID to auto-forward E-mail to (X to exit): SAM JONES
-
-
- S=Special functions, S=Set personal preferences
-
- You can personalize your mailbox with these options:
-
- 1. Should replying to E-mail messages erase them? (default is YES)
-
- NO: the messages will remain in my in-box.
-
- YES: replying to an E-mail message automatically erases
- it, and replying to a Forum message automatically clears
- it from my in-box.
-
- 2. How to handle new messages when you log on? (default is 3)
-
- 1. Read them immediately.
- 2. Ask me if I want to read them immediately.
- 3. Just notify me that I have new mail waiting.
-
- 3. Should Forum messages that are directed to you appear in
- your E-mail in box? (default is YES)
-
- When you read your E-mail, you may also want to be notified of
- any new messages directed to you in the Forums.
-
- YES: mix these in with my private E-mail.
-
- NO: don't bother me about them. I'll just have to see them in
- the Forums or not at all.
-
- 4. When will you want to quote excerpts of a message when replying
- to it? (default is 3)
-
- 1. Sometimes (ask me each time I reply to a message)
- 2. Always
- 3. Never
-
- Replying to a message with quoting is something like taking a
- business letter and scribbling your comments in the margins and
- mailing it back to the sender, only neater.
-
- When you reply with quoting, you start out, not with a blank
- message, but with the contents of the original message filling
- up your screen. You can delete and insert as appropriate to
- address each part of the original message specifically. This is
- very helpful to the original author, especially when he writes
- you very large messages.
-
-
- The Forums
- ----------
-
- Forums are for gathering people and information.
-
- Bulletin Boards have many features that compare in interesting ways
- with things we're all used to. A post office delivers mail to your
- door -- bulletin boards do it electronically. A newspaper conveys a
- large amount of very timely information -- bulletin boards can convey
- more information faster, but not to as many people (yet). A phone book
- can help you contact anyone in a city -- a bulletin board could offer
- more versatile access to more timely information.
-
- But there's nothing quite like a BBS Forum.
-
- In a forum, lots of people write messages and lots of people read or
- search or scan messages. You can direct a message to all users, or to
- a specific user. You can search for messages in many ways:
- chronologically, by topic, by conversation "threads", by message
- content, by lists of keywords, or by the unique message number. You
- can also search in the same ways for messages with files attached.
- There are other features we'll get to later.
-
- Here's an example Forum menu:
-
- Your current Forum is /Hello: Welcome to the BBS!
-
- R ... Read messages
- W ... Write a message
- Q ... Quickscan Menu
- F ... Filescan
- T ... Teleconference
- S ... Select a new Forum
- X ... Exit from Forums
-
- Select a letter from this list, or ? for more info:
-
- When you first log on, you'll probably be in a welcoming or
- introductory Forum like this "/Hello" Forum.
-
-
- S?=See a list of Forums
-
- Before you do anything else in the Forums, you'll probably want to see
- what Forums are online. Entering S? will display to you a list of
- Forums available to you.
-
-
- S=Select another Forum
-
- Use S to select another Forum. Once in another Forum, you get the same
- menu, with the new Forum name and description at the top.
-
-
- Messages in a Forum
-
- Here's what a message header looks like in a Forum:
-
- Date: Monday, April 27, 1992 11:23am /IntSales
- From: Stuart Blaumberg Msg#: 108782
- To: Cristina Rodolfo
- Re: Singapore sales office (impressive growth!) (7 replies)
- (Reply to #108623, Fw by Tom Gerhart)
-
-
- Who a message is To
-
- You can write a message in a Forum to a specific user, or to ** ALL **
- users. Either way, the message is visible to anyone who has the proper
- access to the Forum. Writing a message to a specific user gets his
- attention when he reads his mail (assuming his preference settings
- include Forum messages in his in-box).
-
- When writing to an individual user, if you can't remember their User-ID
- exactly, just type in an approximation and the BBS will try to find a
- match.
-
- All replies in a Forum are automatically directed to the writer of the
- message you're replying to. Keep this in mind when adding your own
- message to a thread: Which message would be best to reply to? Which
- user are you really speaking to, or who do you want to see your message
- most?
-
-
- Files in a Forum
-
- The Forums emphasize messages. Files in a Forum are always attached to
- messages.
-
- You can think of the way files are kept in a Forum in two ways:
-
- A message with a file attached
- A file with a detailed description
-
- Either way it's the same thing. A message can incidentally have a file
- attached to it. Or the message can be a description or introduction to
- the file.
-
- By convention, the topic of a message with a file attached contains the
- file name and a brief description of the file. Nothing requires this,
- although whenever anyone uploads a file they are encouraged to put a
- file name in the topic field.
-
- If you have an ASCII file that you want to contribute to a Forum, the
- easiest thing to do is write a message and upload the file as an
- attachment. (You can use any upload protocol, not just the ASCII
- protocol.) The message could be empty, or explain something like
- "here's the file that ...". Other users can use the ASCII or LIST
- download protocols to see the contents on their terminals.
-
- When you write a message to a Forum, you have the option of uploading a
- file and attaching it to the message. When you read a message that has
- a file attached, you get a chance to download the file.
-
-
- Threading
-
- A thread is a bunch of messages on the same topic. You'll probably
- find many different threads going on at the same time in a Forum. Say
- you write a message and somebody else writes a reply to it. You reply
- to that, someone else replies to it too, and then someone else replies
- to your original message. Before you know it, a tree of messages is
- formed. All of these messages usually keep the same topic. We call
- this a thread.
-
- When you're scanning messages, you may come across a message with
- a lot of replies, or one that's a reply itself. You can digress from your
- scan to see what else has taken place on this thread before you
- contribute yourself.
-
- Threading forward and backward is chronological. So in a complex
- thread you won't always see a message next to its reply. You may see
- the messages of one little sub-conversation alternating with those of
- another.
-
- If message number 123 is a reply, threading to its parent lets you see
- the message that 123 was a reply to. You can keep threading up to the
- original message that started it all, if it's still online.
-
-
- Changing the Topic of a Reply
-
- You can change the topic of a reply, but by doing this you'll lose the
- "thread" of the conversation. Then other users won't be able to find
- your message when they're threading through the other messages on the
- original topic.
-
- If you reply to a message and change the topic, the Thread Forward and
- Thread Backward commands won't find your message, but the Thread
- Parent command will. You may want to do this to break off from the
- original conversation and start another one.
-
-
- Forum Header
-
- This is the very first message in a Forum. You can see the Forum
- header by typing "RS0" from the Forum menu. The header may contain
- lots of information on the Forum, including how long messages are kept,
- and the charges for using the Forum (if any).
-
- Here's an example of a Forum header:
-
- #1 FORUM HEADER: /Hello Created 03-FEB-92 11:09
- Forum-Op: Sysop
- Forum Topic: Welcome to the BBS!
-
- This is the /Hello Forum Header.
-
- Sysop
-
- #1 is the message number in this case. The Forum operator is the Sysop
- himself. The topic of the Forum appears at the Forum menu.
-
-
- R=Read messages
-
- There are many ways for you to read messages in a Forum. Actually,
- most of the features you'll find here are not for reading messages.
- They're for finding the messages you're interested in. Once you've
- read the message, there are many options for what to do with it, and
- what message to read next.
-
-
- R=Read, S=Scan through messages, one at a time
-
- During a scan, you get to look at message headers one at a time in
- chronological order (the order they were written in). You get the
- option to read the messages, download attached files, reply publicly,
- or reply privately.
-
- You'll have these options for where to start your scanning:
-
- RETURN or dot (.) Start with the next message you haven't read yet
-
- F Start with the first message in the Forum
- (the Forum header)
-
- L Start with the very latest message in the Forum
-
- <message number> Start with a specific message number
-
-
- The Default or Next Message
-
- You'll probably be calling into the BBS regularly to see "what's new"
- in the Forums. The BBS tries to keep track of where you left off
- when you last read messages in a Forum. But it doesn't keep track of
- exactly which messages you've read. It just remembers the highest
- numbered message. When you come back, you pick up after that one.
- This is the default or next message that you get by just hitting RETURN
- when asked for a starting message number.
-
- So, in a Forum, the default or next message is the message right after
- the highest numbered message that you've already read.
-
- You need to read the message (see the body of it) for this to count.
- Except that reading while threading forward or backward doesn't count.
-
-
- R=Read, L=List messages out, nonstop
-
- If you want messages to just scroll by on your screen without stopping
- to reply or download any files, then listing could be handy. You could
- also capture all messages and read them offline this way. Later you
- could call back to download specific files or reply to specific
- messages.
-
- There are three types of listings depending on how much you want to
- see:
-
- o Brief one-liner descriptions of the message
-
- o Titles, or message headers, 4-6 lines long
-
- o Full messages, with header and body
-
- In all of these cases you can specify the starting point like you do in
- a scan and the listing goes from there forward, to the end of the
- Forum.
-
- RETURN or (.) Next or default message
- F First message
- L Last message
- <message number> Any specific message in the Forum
-
-
- R=Read, K=Keyword search
-
- Keyword searching is just like scanning except that you'll only see
- messages that contain some special words or phrases you're looking for.
-
- Keyword Example matches
- ------- ---------------
- demo Demonstration pandemonium demolition
- -demo- demo "DEMO"
- red day By Monday, I was tired of waiting
- red-letter-day Thursday was a red letter day
-
- As you can see, a hyphen has a special purpose in keywords:
-
- A word with hyphens around it will specify an exact match on the
- entire word.
-
- A hyphen will match a space, a line boundary, any punctuation
- symbol, or any combination of these.
-
-
- Read Commands
-
- You can answer several questions at once by typing them all on the same
- line. All of these read commands work from the Forum menu:
-
- RSF Scan from the first message
- RS. Scan starting from the next new message
- RS38501 Scan from message number 38501
- RSL Scan from the last message
- RLBF List brief titles of all messages
- RLTF List 4-line titles of all messages
- RLFF List all messages fully
- RLB. List brief titles starting with the new messages
- RLT. List 4-line titles starting with the new messages
- RLF. List full messages starting with the new messages
-
-
- After Reading a Message
-
- After you read a message in a Forum, you'll get a prompt like this:
-
- (R)eply, (E)mail reply, follow (T)hread, (P)revious or (N)ext message?
-
-
- (R)eply in this Forum
-
- If you reply, the author of the original message will see your reply in
- his electronic mail, assuming his E-mail preferences are set
- accordingly. Other users who read this Forum will also see your reply
- as part of a thread.
-
-
- (E)mail (private) reply
-
- You can reply privately to the author of a message in a Forum using the
- (E)mail reply option. The author will see your message in his
- electronic mail. No other user will be able to see it.
-
-
- Follow (T)hread
-
- A thread is a bunch of messages on the same topic. The messages are
- formed into a tree by replying and re-replying. You can move through
- the thread in these ways:
-
- Thread (F)orward, (B)ackward, or to (P)arent (? for help):
-
- The thread options can be combined into character pairs: Rather than
- typing T RETURN P RETURN, you can type TP RETURN (using
- concatenated commands).
-
- TB (T)hread (B)ackward skip back to earlier messages
- on the same topic, in
- chronological order
-
- TF (T)hread (F)orward skip forward to newer messages
- on the same topic, in
- chronological order
-
- TP (T)hread to (P)arent jump back to the "parent"
- of this message -- the one
- it was a reply to
-
- You can continue to type TF RETURN TF RETURN to move through
- the thread, etc.
-
- All this threading is a digression: you'll resume your original scan
- from where you left off when you choose the (N)ext or (P)revious
- message.
-
-
- (P)revious or (N)ext message
-
- Skip chronologically through the messages in the Forum. You'll often
- use P RETURN P RETURN P RETURN ... to zoom backward in time,
- or N RETURN N RETURN N RETURN ... to zoom forward. You can
- also type NNNN RETURN to leap over four messages at once -- seeing
- all their headers as you do.
-
-
- F=Filescan -- look only for messages with files attached
-
- The Filescan option from the Forum menu operates exactly like the read
- option with one important difference: only messages with files
- attached are scanned. Everything else in the above description of
- reading messages also applies to file scanning.
-
-
- Q=Quickscan multiple Forums
-
- Here's another powerful variation on reading messages. You can specify
- your own preferences for some of the Forums, and even the kind of
- information you'd like to see in those Forums.
-
- That way you're saved the trouble of switching to several different
- Forums each time you log on, or of wading through reams of messages
- that you're not interested in.
-
-
- Configuring Your Quickscan
-
- The first step is to configure your quickscan by answering these
- questions:
-
- o Which Forums are you interested in?
- o Do you want to narrow the scan down to messages with certain
- keywords?
-
- Here's an example of some keywords and possible matches:
-
- Keyword Example of a match
- ------- ------------------
- 1. COMP COMMUNIC computer communications, company must communicate
- 2. MODEM COMMUNIC modem communicating
- 3. PACKET SWITCH packet switching networks, packet of switches
-
-
- Keyword Phrases
-
- The search will look for messages that match any of the above 3 keyword
- phrases, but the match must be complete on all of the words in a
- keyword phrase.
-
- In more technical terms, the search is looking for a message with:
-
- COMP and COMMUNIC
- or
- MODEM and COMMUNIC
- or
- PACKET and SWITCH
-
-
- Which Forums
-
- When deciding which Forums to include in your Quickscan, here are some
- things you might type:
-
- V View the Forums now included in your quickscan
- -<forum name> Remove a Forum from quickscan
- +<forum name> Add a Forum to quickscan
- -<forum> +<forum> Reset scanning in a Forum to the beginning
- -ALL Remove all Forums from your quickscan
- +ALL Add all Forums to your quickscan
-
- All new Forums will automatically get added to your quickscan. If you
- aren't interested in them, you can remove them any time.
-
-
- Starting your Quickscan Pointers From Scratch
-
- If you want your quickscan to review a Forum from the beginning, you
- need to reset your pointers for that Forum, because quickscan tries to
- give you only "new" messages. To do this, just remove and then add the
- Forum:
-
- Enter K, V, + or -, or ? for more info: -/ANTON +/ANTON
-
- Now your next quickscan will start the "/Anton" Forum from the first
- message. This might be particularly handy if you've changed your
- quickscan keywords, and want to review what you might have missed.
-
-
- W=Write a message
-
- In a Forum, you can write your message to ** ALL ** users, or to a
- specific user. When you write to a specific user, the message may
- appear in his electronic mail "in-box".
-
- After making the choice of who your message is to, you can begin
- writing your message. If your terminal has ANSI capability, you enter
- the full screen editor. You can type your message a line at a time,
- move the cursor around with the arrow keys, delete lines with CTRL-Y,
- and so on. CTRL-S saves your message and exits the full screen editor.
-
- If your terminal doesn't have ANSI capability, you enter the Line
- Editor. Just type one line at a time here. The editor will
- automatically wrap lines as you run into the right margin. When done,
- type "OK" on a single line to save your message and possibly edit it a
- little more.
-
-
- After writing a message to a Forum
-
- After you write a message, you get the option of uploading a file and
- attaching it to the message (assuming you have access).
-
- Do you wish to "attach" a file to this message (Y/N)?
-
- Be careful to complete this step or your message will get lost. For
- example, if you type 'X' to exit instead of yes or no, you'll lose the
- message.
-
-
- T=Teleconference
-
- Every Forum has its own teleconference channel. The topic of the
- channel is the topic of the Forum (from the Forum header). See more on
- the teleconference in the "Teleconferencing" section.
-
-
- /RECENT Global Command
- ----------------------
-
- Type /RECENT at any prompt to see a list of the most recent users to
- logoff the system.
-
- DOORS
- -----
-
- What is a Door?
-
- A door allows you to access DOS applications online. These
- applications appear to you like any other BBS function. You may
- need to configure your terminal for "Doorway" mode or "IBM-PC"
- emulation for some doors to work properly. Please ask your Sysop.
-
- Here are the Doors menu choices:
-
- E ... Enter a Door
-
- You will be prompted to enter the name of a Door. It may take a
- few seconds before the door program begins execution. Once you've
- entered the Door, follow the operating instructions for the program
- you've selected. You can exit the Door at any time by typing a
- special character three times in rapid succession (a message will
- appear when you enter the Door that will tell you which character
- to use).
-
- L ... List available Doors
-
- This option will give you a list of the Doors available to you.
- It will show the Door's name, a short description and the surcharge
- for using this Door. The surcharge is the number of additional
- credits you will be charged per minute while in that Door.
-
- X ... Exit Doors
-
- Exits the Doors module and returns to the previous menu.
-
-
-
-
-
- Polls and Questionnaires
- ------------------------
-
- Polls and Questionnaires allows you, the user, to answer questions
- created by the Sysop or a Poll-Op and on Polls, provide real-time
- result feedback to users.
-
- The Sysop can create a virtually unlimited number of Polls or
- Questionnaires with up to 100 questions each. The Sysop can configure
- either to allow you to replace your previous answers with new ones or
- to only answer a Poll or Questionnaire once.
-
- Some Polls or Questionnaires, per the Sysop and Poll-Op's preference,
- may be displayed during the logon process. There are three
- different logon messages you may see. There is the basic announce
- message informing you of NEW Polls or Questionnaires. Another is
- the ask message informing you of a NEW Poll or Questionnaire and
- then allowing you to answer Yes or No whether you want to take it
- right then. Lastly, there is an insist message that will inform
- you of a NEW Poll or Questionnaire and then force you to complete
- it before allowing you to continue with the logon process.
-
-
- The main Polls and Questionnaires menu will look like:
-
- Polls and Questionnaires Menu:
-
- G ... General information
- T ... Take a Poll/Questionnaire
- R ... View results for Poll
- L ... Look up results for an individual
-
- Enter your selection, or X to exit:
-
- Selection "G" (General Information) will display basic information
- about the Polls and Questionnaires module giving a brief overview
- of options "T", "R" and "L".
-
- Selection "T" (Take a Poll) will list all Polls and Questionnaires
- that you have access to. From this listing you can enter the poll
- name or the index number next to the poll name in order to access
- that poll.
-
- Selection "R" (View Results for Poll) will list all Polls that you
- have you have result access to. From this listing you can enter
- the poll name or the index number next to the poll name in order to
- view results for that poll.
-
- Selection "L" (Lookup Results for an Individual) will display results
- for a particular individual for a given Poll or Questionnaire. You
- will be prompted to enter the User-ID of the individual to lookup and
- will then be presented with a list of Polls and Questionnaires that
- this individual has completed. From this listing you can enter the
- poll name or the index number next to the poll name in order to view
- the individual results for the selected user for this poll.
-
- Selection "X" (Exit to Previous Menu) will return to the menu where
- the Polls and Questionnaire module was originally entered.
-
-
-
- QWK-mail
- --------------
-
- In order to use QWK-mail, you must first have an offline quick
- mail reader such as SLMR, EZ-Reader, BlueWave, or Freddie. Shareware
- versions of these programs are available on many BBSes. The
- Cincinnati Multi-Player connection BBs has a shareware version of
- SLMR in the UTILITIES library of files.
-
- OPERATION
-
- You log onto the BBS, select the QWK-mail menu and request
- download of a QWK packet. A QWK packet is a file with a filename
- unique to each BBS and the extension of .QWK. QWK-mail scans for
- messages you have not yet read in the forums in your Quickscan, along
- with all private E-mail messages to you, and includes them in your QWK
- packet.
-
- You are requested to select one of The BBS file transfer
- protocols for download. After the QWK packet is downloaded, you can
- log off and read the messages using your offline mail reader. The
- offline reader will allow you to write responses and request file
- downloads. These are assembled into a REP (reply) packet. A REP
- packet is a file with the same filename as the QWK packet plus an
- extension of .REP.
-
- You now log back onto the BBS, select the QWK-mail menu and
- select upload of the REP packet. You are requested to choose one of
- The BBS file transfer protocols for upload. After the upload is
- complete, you can exit QWK-mail or log off the system. The
- uploaded REP packet is queued behind other users' REP packets for
- processing. It can take several minutes for your REP packet to be
- processed. When the REP packet is processed, the reply messages are
- sent as if you did them online. Requested files will be included in
- your next QWK packet. You will be notified when processing of your
- REP packet is completed, if you are still online.
-
- MENU OPTIONS
-
- Here are the QWK-mail menu options:
-
- D - Download <bbs-filename>.QWK packet
-
- Downloads a QWK packet containing all messages you have not yet read
- either online or via QWK-mail. You can filter the messages which
- are downloaded by configuring your forum Quickscan parameters.
- QWK-mail displays each forum and the number of messages included in
- the packet while the QWK packet is being built.
-
- QWK-mail will ask you to specify the download protocol. After
- the download successfully completes, your current message pointers will
- automatically be updated so that your next download will only include
- new messages.
-
- U - Upload <bbs-filename>.REP packet
-
- Uploads a REP packet which you built using your offline reader. You
- will be asked to specify the upload protocol.
-
- If you are still online, you will be notified when processing of your
- REP packet has completed. This can take many minutes due to REP
- packets queued ahead of yours.
-
- A - Attachment toggle (currently <ON|OFF>)
-
- When ON, this option includes file attachments in your QWK packet.
- Normally, you would leave this option OFF to prevent downloading large
- file attachments which you are not interested in. You can request
- download of a file attachment you do want in your next REP packet, by
- writing E-mail to GALQWK with a topic field of REQUEST <#>, where <#>
- is the message number of the message whose attachment you want.
-
- R - Reset message pointers
-
- This resets your current message pointers to the message number you
- specify. Normally, you don't have to change your message pointers,
- since QWK-mail automatically maintains them for you.
-
- However, if you are interested in downloading all messages since a
- certain date, you can reset the message pointers to the number of a
- message slightly older than the time you're interested in. Your next
- download will include messages newer than the one specified.
-
- Resetting the message pointers to 1 will cause your next QWK download
- to include all messages in the forums in your Quickscan, along with all
- private E-mail messages to you.
-
- ? - Help
-
- Displays a screen of useful information on using QWK-mail.
-
- X - Exit, return to main menu
-
- Exits QWK-mail and returns to the menu tree. Processing of REP
- packets will continue even if you exit QWK-mail or log off the
- BBS.
-
-
- Registry of Users
- -----------------
-
- The registry allows you to put information online for other users to
- view. This is optional. You may want to remain confidential or
- anonymous on the BBS and there's usually no penalty for doing so. By
- the way, the questions you answered when you signed up are for the
- Sysop only. See him or her if you have any confidentiality concerns.
-
- When you create your own entry in the registry, you type in the answers
- to several questions. The operator of the BBS can configure his own
- set of questions. The last one is always a "summary" question. If you
- don't want to answer a question, you can always enter "N/A".
-
- You can scan a list of users alphabetized by User-ID, and see their
- summary lines. Also, you can look up other users directly by User-ID.
- Of course, you'll only see information on users who have voluntarily
- answered the registry questions.
-
-
- D - Directory Search
-
- Use this command to list out the users that have answered the registry
- questions. You may start anywhere in the alphabet you please, and only
- the User-ID and summary line will appear for each user.
-
-
- L - Looking up Another User
-
- This is used to look up a specific user's registry. You will be able
- to view the user's answers to all registry questions. If you don't
- know the exact User-ID you want to look up, just enter what you know,
- and the BBS will try to find an exact match for you.
-
-
- Y - Creating or Editing Your Entry
-
- When you create your entry, you answer the registry questions one after
- the other. Each answer has a limited number of characters it can
- accept. To find out how many, you can just type a long line until you
- run into the limit.
-
- After creating your entry, you can go back later and edit your answers.
-
-
- User Account Display/Edit
- -------------------------
-
- This service allows you to:
-
- o View some statistics on your account
- o Edit many of the answers you gave when you first signed up
- o Transfer credits from your account to another
- o Change the default language to use when you log on
-
-
- Credits
-
- Some BBSes track your usage or charge for your usage by issuing
- "credits". Being online consumes credits and using various services
- also consumes credits. If the BBS does deal with credits then you'll
- see them in your account menu:
-
- User-ID: Arthur Berg
- Credits: 693150
-
- S ... Display statistics on your account
- A ... Display or edit account information (address/phone/password)
- T ... Transfer credits to another user
-
- Your choice (or X to exit):
-
-
- S = Display Statistics on your Account
-
- This choice shows you a few statistics on your account.
-
- User-ID: Arthur Berg
-
- S ... Display statistics on your account
- A ... Display or edit account information (address/phone/password)
- T ... Transfer credits to another user
-
- Your choice (or X to exit): S
-
- User-ID .................... Arthur Berg
- Account Created ............ 02/09/91
- Last Logon ................. 05/14/92
- Account Class............... CUSTOMER
- Time Limit Per Call......... UNLIMITED
- Time Limit Per Day.......... UNLIMITED
- ANSI setting this session .. ON
-
-
- User-ID: Arthur Berg
-
- S ... Display statistics on your account
- A ... Display or edit account information (address/phone/password)
- T ... Transfer credits to another user
-
- Your choice (or X to exit):
-
- Your account was created when you first signed up. The day you last
- logged on, (prior to your current session) is recorded also.
-
- Your class determines how long you can stay online and what services
- you are allowed to use, and on some systems, whether you are charged
- for using the BBS or not. In the above example, Arthur has no limits
- on how long he can stay online. The ANSI-ON condition means that his
- terminal is receiving color and cursor movement commands from the BBS.
- You can change your ANSI setting if you like. More on that below.
-
-
- A = Editing Your Account Information
-
- On most BBSes, you can edit your answers to the sign-up questions. You
- won't be able to change your User-ID, though. And some custom
- questions are only asked at sign-up, and can't be changed later.
-
- The Full Screen Data Entry service is used to change your account
- information if your terminal has ANSI capability. You'll see all your
- account information on screen. Use your up and down arrows keys to
- move around to different fields. To retype a field, just type over the
- old information. To change a field, start by moving the cursor right
- or left to the correct position. Then type over the old stuff, or:
-
- <Del> or <Backspace> delete a character
- <CTRL-F> insert a character
-
- See below for editing your account information when you don't have ANSI
- (using the Linear Data Entry service).
-
- You can leave this screen any time by hitting one of these keystrokes:
-
- <CTRL-G> Save your changes and exit
- <CTRL-O> Quit and abandon your changes
-
-
- Name, Address, Phone Numbers
-
- On some of these fields there are certain minimum lengths required.
- You'll be notified if your answer is too short. This information is
- treated by most Sysops as highly confidential. It would be used mainly
- to contact you in the event of a question or problem with your account.
- Many Sysops also use this information to mail announcements,
- newsletters, etc.
-
-
- Computer System
-
- On some systems, different menus are provided for users that have IBM
- computers and users that don't. IBM computers as terminals can display
- a wide variety of special extended ASCII characters, including box
- borders, shading, international characters, etc. The only other impact
- of this question is on demographic statistics that the Sysop can see.
-
-
- ANSI Preference
-
- This answer concerns whether or not your terminal should be receiving
- ANSI commands for cursor positioning, colors, and other attributes.
-
- ON ANSI commands will be sent to your terminal
-
- OFF ANSI commands will not be sent to your terminal
-
- AUTO Each time you log on, the BBS will decide whether
- or not to send ANSI commands to your terminal. The BBS
- may automatically detect whether you have ANSI or not,
- or it may ask you, or it may be prewired by the Sysop
- to be on or off.
-
- Usually you can leave it set to AUTO. But if this appears to be making
- the wrong choice sometimes, you can change it. If you see bland
- colorless text on your color monitor, set it to ON. If you see lots of
- annoying bracket characters with numbers and letters after them, like
- "[33m" or "[0;1;47;52m", you may want to set it to OFF.
-
-
- Screen Dimensions and Pausing
-
- Here are some examples of different screen configurations:
-
- Screen size: 80 columns by 24 lines
- Pause output? PAUSE
- Standard 80x24 terminal, the BBS pauses
- when it has 23 or more lines to display
-
- Screen size: 80 columns by 24 lines
- Pause output? CONTINUOUS
- Standard 80x24 terminal, the BBS doesn't
- pause, display is continuous
-
- Screen size: 80 columns by 43 lines
- Pause output? PAUSE
- Enlarged 80x43 terminal, pause each 41
- lines
-
-
- Default Editor
-
- This answer helps to determine if you should be placed in the Full
- Screen Editor or the Line Editor when the system needs to invoke
- a system text editor. The chooses are FSE or LINE.
-
-
- Password
-
- Your password appears as a string of asterisks (****). You can retype
- your password once in a while to keep your account secure.
-
-
- Save or Quit
-
- When you're done editing, you can answer the question at the bottom:
-
- SAVE Save your changes and exit
- QUIT Quit and abandon your changes
-
- Just pick S or Q and hit RETURN to exit the service back to the User
- Account Display/Edit menu.
-
-
- Editing your Account when you don't have ANSI
-
- If your terminal doesn't have ANSI capability or if your screen isn't
- long enough (24 lines is enough), then editing your account information
- will have to proceed one question at a time.
-
- Use the RETURN key to skip each field you don't want to change. When
- you get to a field you want to change, you can back up over the
- information that's already there and type new information, or just
- start typing in completely new information.
-
- To edit the information that's there, start with a <Backspace>.
-
- To replace the information that's there, start by typing the first
- character of the new
- information
-
- If you make a mistake, just use:
-
- <Ctrl-U> to back up one field.
-
-
- T = Transferring credits
-
- With the Sysop's permission, you can transfer credits from your account
- to another user's account. There's usually a minimum amount you can
- transfer. By default it's 600 credits. Just select the T option if
- you wish to transfer some of your credits to another user account.
-
- L = Change language/protocol preference
-
- If the Sysop allows it, you can tell the BBS to automatically switch you
- to a particular language and protocol each time you log on (this switch
- will take place right after you enter your User-ID and password).
-
- User-ID: Arthur Berg
- Credits: 693150
- Language: English/ANSI
-
- S ... Display statistics on your account
- A ... Display or edit account information (address/phone/password)
- T ... Transfer credits to another user
- L ... Change language/protocol preference
-
- Your choice (or X to exit): L
-
- When you select this, you'll get a prompt something like this:
-
- Which language/protocol would you prefer to use on this BBS?
-
- 1. English/ANSI The standard English language version
- 2. English/RIP The English version of RIPscrip graphics
- 3. Spanish/ANSI Espa±ol/ANSI
- A. Automatic (no preference)
-
- Choose a number from 1 to 3, or A:
-
- Choose the number of the language/protocol you'd like to be your
- default, and from then on the BBS will attempt to switch you to it each
- time you log on. If you have no particular preference, you can choose
- 'A' for Automatic, and the BBS will try to sense what protocol you're
- dialing in with (ie. with ANSI or RIP?) and set your language
- accordingly. For the most part, you should keep this set to Automatic.
-
-
-
-
- Game Connection (tm)
- Version 1.40 User Documentation
- -------------------------------
-
- Game Connection allows you to play MODEM-to-MODEM games
- while logged onto this system. With the two player games, this may
- allow you to play the game with someone who is not in your area,
- which would previously have cost you long distance charges, or to
- play a game with someone without having to give them your home
- phone number. The REAL ADVANTAGE here is the ability to
- play MULTI-PLAYER (i.e. more than two player) games online.
- This ability depends on the version of this program running on this
- system, as there is a two-player only version of Game Connection,
- and a multi-player version. The Cinti Multi-Player Connection BBS
- is running the multi-player version.
-
- Multi-player modem games would normally require one user to have
- several phones and modems, or are only playable by more than two
- persons if connected by a LAN. Using Game Connection, you can
- play supported multi-player games as easily as the two player
- versions.
-
-
- Beginning a Game
- ----------------
-
- The first thing to is to call a The Cincinnati Multi-Player Connection
- BBS and enter Game Connection. Some games have a chat mode that
- will allow you to do this from within them, but the majority require
- you to pre-dial.
-
- Pre-dialing refers to calling the BBS with your normal
- communications program (e.g. Telix, Procomm) in order to log on,
- enter Game Connection, and begin game mode. This is explained in
- more detail below. Make sure any notes on modem configuration are
- taken into account. Some games require special modem
- configuration.
-
- NOTE: It is usually a good idea to have everyone at the same
- baud rate. If you are not, game data may be lost if a low speed
- system is not able to accept the data as fast as the higher speed
- system(s) send it.
-
- After entering Game Connection, a menu selection allows you to see
- what other users on the system have set their game request flag,
- and which game they are interested in playing. You can also get a
- list of all players currently in Game Connection, and their status
- (e.g. Playing DOOM).
-
-
-
- YOU MUST SELECT: "M) MULTI-PLAYER" IF THE GAME TO BE PLAYED
- IS A MULTI-PLAYER CAPABLE GAME. EVEN IF YOU ONLY WANT TO
- HAVE TWO PLAYERS IN THE GAME.
-
- YOU MAY SELECT: "J) JOIN TWO PLAYER GAME" IF IT IS A TWO PLAYER
- ONLY GAME (DOES NOT SUPPORT MORE THAN TWO PLAYERS). YOU
- MAY, HOWEVER, SELECT "M) MULTI-PLAYER" FOR TWO PLAYER ONLY
- GAMES AND SELECT THE "DISTRIBUTED MODE" OF PLAY.
-
- WE AT CINCINNATI MULTI-PLAYER CONNECTION BBS RECOMMEND
- SELECTING "M) MULTI-PLAYER" FOR ALL GAMES BECAUSE OF THE
- CHAT CAPABILITY (MINI-TELECONFERENCE) OF THAT SELECTION.
- IT IS MUCH EASIER TO MEET AND GET READY TO START THE GAME
- WHEN YOU CAN TALK TO YOUR OPPONENTS.
-
- If you want to play a 2 player game, select J)oin Two Player Game
- from the menu. If the person you will be playing is already
- there, you can select him/her and begin playing. Otherwise, you
- can select someone else on the system who has set their game
- request flag, and they will be notified of the challenge if
- possible. (NOTE: If the system you are on has the multi-player
- version, and there are sufficient MP channels, you can play
- two-player games in an MP channel using distributed mode.) Then
- just wait until they come to Game Connection to join you. DO NOT
- EXIT THE WAITING PROMPT TO THE MENU or you will cancel
- your challenge.
-
- To play a multi-player game, select the menu option to enter an
- MP channel. You can join one of the existing games if it is not
- already in progress, or you can set up your own game channel, which
- you will be the moderator of.
-
- Some games allow open entry. The only one that we know of at this
- time is Spectre VR. Open entry means that a player can enter a
- game while it is in progress. To do this, make sure that the game
- is not full (8 players for Spectre VR), and enter your game.
-
-
-
- Moderating
-
- Setting up a game channel is just a matter of answering a couple
- of questions:
-
- Which game will be played?
-
- Just enter the name of the game you are planning to play. This
- will allow other users to join you if they wish to play the same
- game.
-
- Playing mode?
-
- Several playing modes are available.
-
- The default selection is "Distributed" mode. In this mode,
- everything coming from one player will be sent (distributed) to
- each of the other players. This mode is not useful for most
- multi-player games, but works well for two-player games. Of
- course, you are always welcome to try this mode for games that do
- not have their own mode and do not follow one of the standard
- protocols provided by Game Connection.
-
- If you cannot get a game to work in distributed mode, you may
- wish to attempt another non-game specific mode. Such as
- "Master-Slave" mode.
-
- "Master-Slave" mode assumes one player is the master and sends
- all data from him/her to everyone else, while routing all data from
- the slaves to his/her channel only. You may have some luck with
- this mode if the game is designed to have everyone call a master
- system and that system takes care of all communications.
-
- "Daisy Chained" mode is not likely to work. It was thrown in
- just in case a need for it arose. In this mode, everything is
- passed from one user to the next, and they are responsible for
- echoing it to the next player, or stopping it if they originated
- it.
-
- Two standard protocols are provided to allow games to be written
- for Game Connection: The Game Connection Protocol (GCP) is a binary
- protocol that is currently being used in game development, and
- Line Mode is an ASCII based protocol for games that wish to be
- compatible with 7-bit networks. Additionally, GCP7 is a seven bit
- variation of the GCP protocol.
-
- All other modes are game specific (e.g. "Empire Deluxe" mode), and
- are special modes for particular games. If you have a
- multi-player game that is not specifically supported by Game
- Connection, you are welcome to try these modes, but don't expect
- too much. PLEASE LET US KNOW WHAT GAMES YOU TRY AND THE
- OUTCOMES. WE WILL OFFER OUR ASSISTANCE IN TRYING TO
- MAKE THE CONNECTION.
-
-
- Commands
-
- Once a channel is setup, you are in a mini-teleconference. There
- are a number of commands that can be done from here before the
- game starts, such as JOIN another channel. These commands are
- listed as you enter, and help is available online.
-
- If you are the channel moderator, you have additional
- capabilities. You can remove people from the channel, limit the
- number of players who may enter, change the playing mode, etc.
- Again, these commands are listed when you enter the channel.
-
- When everyone is ready, the moderator can begin game mode by
- typing START.
-
-
-
-
- Playing the Game
- ----------------
-
- Once you are in game mode, either by joining another user in a
- two player game, or typing START in a multi-player channel, you
- need to exit your communications program, unless you called through
- your game, and bring up the game. Shelling out is usually not
- sufficient, as most games require a lot of memory.
-
- Your games will then be in contact with each other, and you can
- play them as normal. Make sure you have called the BBS at a baud
- rate supported by the game, and that the game is configured to use
- that speed. If the game tries to use a speed other than what you
- called at, the data will not make it through to the other side.
-
- Most games have a direct connect mode to use a null modem cable or
- an established modem connection; this is the communications mode
- you will need to select.
-
-
- Ending the Game
- ---------------
-
- When the game is over, you will need to go back into your
- communications program again, unless you called through your game,
- and type a series of Ctrl-Z's. After about two seconds of
- inactivity following the Ctrl-Z's, you will be returned to the
- mini-teleconference for multi-player channels, or the Game
- Connection main menu for two-player games.
-
-
-
- Supported Games
- ---------------
-
- Most two-player games (or multi-player games in two player mode)
- will work flawlessly in Game Connection. Some, however, do not have
- a chat mode that would allow you to log on to the BBS, and insist on
- hanging the modem up and dialing themselves. These games will not
- function via Game Connection.
-
- We are constantly in the process of adding specific support for more
- games, and working on known incompatibilities and problems with
- supported games. Below is a list of the games that either we have
- tested, or have been reported to work, along with comments about
- their performance. If you find a game that is not listed here, or
- that you have alternate comments on, PLEASE CONTACT THE
- SYSOP, and let us know the name of the game, the developer, and
- any success or failures you've had with the game.
-
- Read the notes on the game you are attempting to play prior to
- calling the BBS. Some games require special modem configuration.
-
- If a game hangs up on you when attempting to begin the game, or in
- the middle of the game, there are a couple of ways to get around it.
- One is to add &D0 to your modem init string prior to dialing. If
- the game is dropping the DTR signal to your modem, the modem will
- automatically disconnect unless this configuration option is used.
- You will have to hang your modem up manually if you do this,
- however, since most modems are hung up by dropping DTR.
-
- The second possibility is that the game is sending +++ to put your
- modem in command mode, and then issuing a hangup command. This can
- be disabled by adding S2=255 to your modem initialation string prior
- to dialing.
-
- NOTE:
-
- * Multi-player games require the multi-player version of Game
- Connection for more than two players.
-
- Pre-dial - means that you will have to call a The BBS system
- with a com program (such as Telix or Procomm), enter
- Game Connection, and go into game mode prior to running
- the game. These games do not have a chat mode that would
- allow you to log on and get to The Game Connection from
- within the game.
-
- When you pre-dial for a game, select the option that says
- "Direct Connection", "Established Connection", or "Serial
- Connection" if available. There is no need to select modem,
- because you do not need to initialize or dial.
-
- When pre-dialing from Windows, you will have to minimize your
- com program, but leave it active, or Windows will disconnect
- you from the BBS.
-
-
- -------------------------------------------------------------------
-
- DOOM (ID Software) Up to 4 players (shareware)
-
- If the system you call is running the multi-player version of Game
- Connection V1.40 or higher, then you will need the SIRDOOM front
- end to play, and can play 2 to 4 players. Otherwise, see the two
- player instructions below.
-
- Dial Method: Dial from SIRDOOM's built in terminal program
-
- Buad Rates: Any
-
- Comments: Unzip the SIRDOOM front end into your DOOM directory.
- We are working on a configuration editor, but for now you
- will need to edit the configuration file to set up your com
- port, baud rate, etc. See SIRDOOM.DOC for complete
- instructions.
-
- SIRDOOM and DOOM Mode were designed to work together. In
- order to use SIRDOOM, you must select DOOM mode, and the odds
- of any other DOOM loader working in this mode are nil.
-
- Once you are in game mode, that is about it. One player
- needs to host the game by typing Alt-S. SIRDOOM will
- automatically pull the rest of the players in, and return you
- to teleconference mode when you complete the game. (You will
- not have to type Ctrl-Z's)
-
- Again, if you have any questions or problems, see SIRDOOM.DOC.
-
-
- DOOM - For Two-player Game Connection (or < V1.40)
-
- Dial Method: Pre-dial
-
- Baud Rates: Any (w/ SERSETUP replacement)
-
- Comments: You will need to replace your SERSETUP files with the
- ones provided in DOOMSER.ZIP. See the sample batch file for
- running the game and instructions on using the SERSETUP
- replacement. This replacement is not required, but makes the
- game much more playable, because it allows high speed
- connections with V.42bis)
-
-
- Spectre VR (Velocity) Up to 8 players
-
- Dial Method: Pre-dial
-
- Baud Rates: Any (skips from 19.2K to 57.6K, ie. no 38.4K)
-
- Setup: Execellent Virtual Reality game.
-
- Select direct connect under network setup.
-
- If the BBS you are calling has the multi-player version of
- Game Connection V1.40 or greater, there is a mode for this
- game that will allow 2-8 players in the same game. No front
- end or patch is required.
-
- This game allows open entry. Once the game is started, other
- players will be allowed to enter unless you have limited the
- number of users in the channel.
-
- When you enter, it will notify you that you are in game mode.
- Run SVR as normal and try to click on PLAY between flashes
- (or just type P).
-
- This game seems to conflict with a number of TSRs. If you
- get black boxes on some of the screens, or your screen goes
- completely black, try booting with only necessary drivers and
- TSRs.
-
-
- Empire Deluxe (New World Computing) Up to 6 players
-
- Dial Method: Pre-dial
-
- Baud Rates: Up to 19200
-
- Comments: Modem initialization MUST include &D0. This game drops
- DTR constantly, and without &D0, your modem will hang up.
-
- This game plays very well, and allows 2-6 players at a
- time out of the box. Use Empire Deluxe mode for more than 2
- players.
-
- Once you are in game mode, exit your terminal program and run
- Empire. Click on 'Play Game'. All players but one should
- click on 'Remote Slave'. The remaining player is the host or
- master player. He/She should click on one of the game modes:
- Basic, Standard or Advanced and then decide what map will be
- used.
-
- Then the host should configure a slot for each player that
- will be in the game; setting each as remote via the same com
- port (the one your modem is on).
-
- Each person should select the appropriate baud rate (whatever
- you called in at) direct with automatic connect control. All
- players should be at the same baud rate if possible. The
- game should play even if they aren't, but it may lock up or
- play slowly.
-
- After that, click on OK, and you are started.
-
- If at all possible, the host should enter the game before the
- last player. Otherwise, Game Connection will figure out who
- the host player is and start passing data. This will allow
- player number requests to build up in the host's buffer and
- can confuse the game as to how many players there are which
- may cause odd behaviour.
-
- Don't be afraid to save the game and take it up again later.
- A large map and skilled players can drag Empire Deluxe games
- out for days. Just exit the game, and it will prompt each
- player for a save file. The next time you play, just chose
- 'Load Saved Game'. The only player who must save the game is
- the host, but the slave players will have to re-issue all
- commands when you resume play.
-
-
- Global Conquest (MicroPlay/Microprose) Up to 4 players
-
- Dial Method: Pre-dial
-
- Baud Rates: Up to 19200
-
- Comments: Requires a patch to play over the BBS. You will need to
- copy DRIVER2.OVL (from GLOBOVL.ZIP) into your Global
- Conquest directory. Then, when you enter Global Conquest, select
- Special DRIVER2.OVL.
-
-
- Power Monger (Electronic Arts)
-
- Dial Method: Pre-Dial
-
- Baud Rates: 300 - 4800
-
- Comments: Run PM (press space bar to enter game). Enter your
- name. Click on one of the game options (e.g. 'Start New').
- Click on compass symbol. Appease the copy protection gods.
- Click on the game options symbol (floppy disk). Click on
- GAME and then MULTI PLAY. Set up the correct com port and
- baud rate. Choose a color, and click on CONNECT.
-
- NOTE: We were not able to get this game to play in 256 color
- mode, and the 16 color mode still had problems with the
- graphics.
-
-
- Grandest Fleet (QQP)
-
- Dial Method: Call through built in terminal
-
- Baud Rates: Any
-
- Comments: War strategy game, to start the game, one person should
- click on 'Select Control' and then escape out of modem area.
-
-
- Seawolf (Electronic Arts)
-
- Dial Method: Pre-Dial
-
- Baud Rates: 9600 Only
-
- Comments: Submarine battles. Run TWOPLAY.BAT. Select B or C for
- COM1 or COM2 direct connect. You can now chat to see if you
- are properly connected, and then each person should hit ESC
- to begin the game. Player 1 selects "Two Player Missions",
- then select a mission and click GO.
-
-
- F-15 Strike Eagle III (Microprose)
-
- Dial Method: Pre-dial
-
- Baud Rates: Any (9600 suggested)
-
- Comments: After connecting, Use MENU option (top of screen) to
- set Baud and Com Port. Both players must click on phone
- (to enter modem mode) and it will say connecting, hit #
- and the game should start. If you have not played F-15
- via modem before, reading the F-15 Technical Document is
- highly recommended.
-
-
- Falcon 3.0 (Spectrum Holobyte)
-
- Dial Method: Pre-dial
-
- Baud Rates: Any
-
- Comments: Works well. A TSR in FALTSR.ZIP is available that
- allows compression and higher baud rates, and speeds up the
- initial connection.
-
- Set up your squadron and theater, and then click on the
- middle video screen that flashes COMMS. Configure a direct
- connection with the proper baud rate and com port. When you
- accept the configuration, it will attempt to connect to the
- other player.
-
-
- Tornado (Spectrum Holobyte)
-
- Dial Method: Pre-dial
-
- Baud Rates: 9600
-
- Comments: Flight Sim/Combat game. Select direct connect mode.
- One player should select Red Leader, and the other should
- select Blue Leader.
-
-
- F16 Combat Pilot (Electronic Arts)
-
- Dial Method: Pre-dial
-
- Baud Rates: 1200-9600 (9600 suggested)
-
- Comments: Flight Sim/Combat game. Select MISSIONS (Jacket on
- door). Select Gladiator mission in upper right corner. Set
- your com port an baud rate. One player should select red
- leader, and the other blue leader. Click on direct to begin
- game.
-
-
- Knights of the Sky (MicroProse)
-
- Dial Method: Pre-dial
-
- Baud Rates: 1200-9600 (9600 suggested)
-
- Comments: Flight Sim/Combat game. Low detail, but works well.
- Select head-to-head, configure your port and baud rate, and
- 'connect directly' to begin.
-
-
- Stunt Driver (Spectrum Holobyte)
-
- Dial Method: Pre-dial
-
- Baud Rates: 1200-38400
-
- Comments: Click Options and then Head-to-Head. Set baud and
- port, and select direct connect. Click DONE to start the
- game.
-
-
- VETTE! (Spectrum Holobyte)
-
- Dial Method: Pre-dial
-
- Baud Rates: Any
-
- Comments: At any point before beginning the race, hit ESC to bring
- up the pop-up menu. Select COMMUNICATIONS and set it up for
- a direct connection at the appropriate baud rate and com
- port. One player should select call and the other answer.
- Click done and start the race.
-
- NOTE: Both players must select the same track.
-
-
- Tetris Classic (Spectrum Holobyte)
-
- Super Tetris (Spectrum Holobyte)
-
- Wordtris (Spectrum Holobyte)
-
- Dial Method: Pre-dial
-
- Baud Rates: 2400 to 9600
-
- Comments: Select direct connect. One player should select dial,
- and the other should select answer. Then select
- head-to-head mode.
-
-
- Command HQ (MicroPlay/Microprose)
-
- Dial Method: Pre-dial
-
- Baud Rates: 1200-19200
-
- Comments: Plays well with modem connections, although currently a
- bit slow when played via an X.25 network such as Compuserve.
-
- You will need to replace SERIAL.OVL with the replacement in
- CHQOVL.ZIP from your Game Connection support library.
-
- This game limits the transmission speed to less than 2400
- bps, so anything faster will only be for your convenience
- when logging on.
-
- Start a new war and select ANOTHER HUMAN as your opponent.
- Select DIRECT SERIAL, the appropriate com port and baud rate,
- and BEGIN GAME.
-
-
- Conquered Kingdoms (Quantum Quality Productions)
-
- Dial Method:
-
- Baud Rates: Any
-
- Comments: Reported to work.
-
-
- WW2: Battles of the South Pacific (Quantum Quality Productions)
-
- Dial Method: Built in terminal
-
- Baud Rates: 2400-9600
-
- Comments: Reported to work. A patch is required for playing
- on X.25 networks. V1.2 patch is suggested, as it fixes some
- of the communications problems.
-
-
- Perfect General (Quantum Quality Productions)
-
- Dial Method: Built in terminal
-
- Baud Rates: 9600 baud recommended.
-
- Comments: Reported to work well.
-
-
- Tank (Spectrum Holobyte)
-
- Dial Method: Pre-dial
-
- Baud Rates: Any
-
- Comments: Select game type and then multi-player, direct.
-
-
- Tom Landry Football
-
- Dial Method: Has a chat screen, but pre-dial is suggested.
-
- Baud Rates: Any
-
- Comments: Reported to work. Select direct serial connection.
-
-
- Victory or Defeat
-
- Dial Method: Built in terminal.
-
- Baud Rates: 1200-2400-9600
-
- Comments: Windows program. Reported to work.
-
-
- IndyCar Racing (Papyrus)
-
- Dial Method: Pre-dial
-
- Baud Rates: 9600 only
-
- Comments: One player should select answer, and one player should
- select dial. The player selecting dial should enter first.
-
-
- ARCHON Ultra (Strategic Simulations, Inc.)
-
- Dial Method: Pre-dial (You can log on through the modem window,
- but this is difficult to do with only a partial line.)
-
- Baud Rates: 2400 only
-
- Comments: Before beginning a game, use the right mouse button to
- bring up the menu, and select CONNECT. Both players must do
- this within 30 seconds of each other.
-
-
- Theater of War (Three-Sixty)
-
- Dial Method: Pre-dial (You can log on through the modem window,
- but this is difficult to do with only three lines.)
-
- Baud Rates: 1200-38400
-
- Comments: Strategic board game similar to chess. Both players
- must select the same warrior set. Select PLAYER-VS-PLAYER -
- REMOTE and click PLAY. Set the proper baud rate and com
- port. It may be necessary to set the com port before hand
- with the CONFIG utility. If you are logging on through the
- chat window, type ATDT<phone number> to place the call and
- enter game connection at this time. Once both players are
- connected and ready, click PLAY.
-
-
- Battle Chess 4000 (InterPlay)
-
- Dial Method: Pre-dial
-
- Baud Rates: 300 only
-
- Comments: Before dialing, you must add &D0 to your modem init
- string and re-initialize your modem. Otherwise, the game
- will cause your modem to hang up at various times throughout
- the game.
-
- Once you are in the game, select MODEM from the CONTROLS
- menu. One player should set white/red to human and
- black/blue to human, and the other should set them the other
- way around. Then click on OK, and you are playing chess.
-
-
- Line Wars (shareware)
-
- Dial Method: Pre-dial (from Windows)
-
- Baud Rates: Up to 19200
-
- Comments: Space game. Set up as DUEL mode, DIRECT LINE.
-
-
- MegaTron (shareware)
-
- Dial Method: Pre-dial
-
- Baud Rates: Up to 9600
-
- Comments: Robots at war in a maze. Make sure your modem is
- initialized to ignore "+++" by adding S2=255 to your modem
- init string before dialing. Configure your com port and baud
- rate, and click on OPEN.
-
-
- PanzerKrieg for Windows (shareware)
-
- Dial Method: Pre-dial (from Windows)
-
- Baud Rates:
-
- Comments: Use the serial connection option.
-
-
- TeleCards (Cutlass Software) (shareware)
-
- Dial Method: Pre-dial
-
- Baud Rates: 2400
-
- Comments: Two player graphics card games. Includes Crazy Eights,
- Gin Rummy and Cribbage. Just select option 3 (direct
- connection) and follow the instructions.
-
- NOTE: Also available in a Windows version
-
- ON-LINE GAMES AND TELECONFERENCING
-
- ANDROIDS!
- ---------
-
- The year is 2089. Humans have merged with machines to become the
- ultimate power of the known universe: ANDROIDS! The Androids
- stay in fighting trim by playing a game in which "prizes" of different
- values appear at random at various locations within an enclosed playing
- area. The object of the game is to accumulate as many points as possible,
- both by beating your opponents to the prizes, and by "ramming" your
- opponents to take their points away. You may become invisible at any
- time, to avoid pursuit, or to ambush your opponents. Special
- high-voltage obstacles litter the playfield, and the border is made of
- duodenum alloy... points are deducted for colliding with any of these.
- "Top-Three" listings include Total Points and Points Per Hour.
-
- Androids! was the first real-time multi-player ANSI-graphics game
- developed for use with The BBS. Each player is represented by a
- letter (or sometimes a question mark) that moves around under that
- player's control, picking up "prizes" (represented by digits, question
- marks, or diamonds), and trying to "ram" the letters representing the
- other players.
-
- Running over a prize adds that prize's value to your score, and makes
- the prize disappear. Similarly, when you ram into another player,
- points are subtracted from that player's score and added to yours
- (assuming the other player has any points to give you), and the other
- player is sometimes teleported to a random new location. Each time you
- collide with a wall or any of the obstacles in the playfield, you lose
- points.
-
- If your system-type is "IBM PC or compatible", then "IBM extended
- character set graphics" are used to display the playfield. Otherwise,
- simple @-signs are used, although they may appear in different colors
- if your system has color-display capability.
-
- Upon entering the game, you're given this prompt:
-
- Enter 'P' to play, 'T' for Top-Three, 'D' for details, or 'X' to exit:
-
- If 'P' is selected, then the screen clears and the playfield is drawn.
- If your cursor-movement keys generate ANSI output, you can use them to
- move around. This works under standard PC comm programs such as
- ProComm and Telix. Otherwise, use the diamond-shaped set of keys I, J,
- K, and M: I means "move up", J is "move left", K is "move right", and
- M is "move down". Hit the space bar to become invisible. Hit RETURN
- or <Enter> at any time to interrupt play.
-
- Top-Three listings are maintained in two categories: total points, and
- points-per-hour. This is because total points achieved can be
- arbitrarily high, if a user is willing to stay on long enough. So in a
- sense, a top rating in points-per-hour is a better indicator of game
- skill, whereas total points measures perseverance.
-
-
- Teleconference Link-Up
- ----------------------
-
- Teleconferencing is like a conference room where people gather to
- present and exchange information, or to chat socially. The
- multi-channel feature makes it like a vast building of conference
- rooms. There's the "main" channel, where everyone can meet, there's a
- channel for each Forum (for special, Forum-related discussions), and
- there's even a private channel for every, single user!
-
- Teleconferencing simply allows several users to converse with one
- another over their terminals. When you type something, a message goes
- out to all the other users in the same teleconference channel telling
- them what you said.
-
- This teleconference is different from any others in many ways, one of
- which is its ability to "link" to other teleconferences around the
- world, connecting teleconferencing sessions between different BBS
- systems. Another way this teleconference is different is its use of
- "actions" -- you have the ability to express certain actions to other
- users in your channel. You can hug users, kiss them, kick them, or
- even smack them. You just type the action, followed by the User-ID you
- want the action to apply to (or even "all"). You can use actions to
- just plain express yourself: entering just "smile" will let everyone
- else in your channel know you're smiling joyfully. For a list of all
- the available action commands, enter "action list".
-
- In the teleconference, you get a colon (:) for a prompt. When you
- type a message and hit RETURN, that message is broadcast to all other
- users on the same teleconference channel (if it's not an action or a
- special command).
-
- All of the special commands available in the Teleconference Link-Up are
- described here. Each command has a longhand and a shorthand form. To
- un-type a command you may either use the backspace key several times,
- or end the command with the caret (^) character -- the entire command
- will be ignored.
-
-
- <Return>
-
- This will let you know who else is on your current channel by listing
- their User-IDs. A "forgotten" user (see the "FORGET" command) will
- appear with an "(F)" next to his User-ID.
-
-
- WHISPER TO <User-ID> <Message>
- /<User-ID> <Message>
-
- Using the "whisper" command, you can send a message to just one other
- user -- no other users in your teleconference channel will be the
- slightest bit aware of the exchange.
-
-
- USERS
- #
-
- Displays a list of all the users currently logged onto the system, and
- the name of the module they are working in.
-
-
- ?
- /?
-
- Display a list of the commands available in the teleconference.
-
-
- X
- /X
-
- This takes you out of the teleconference, back to The BBS main
- menuing system. If you come back to the teleconference before logging
- off, you will be in the same channel.
-
-
- EDIT
- /E
-
- Invokes the Teleconference Profile Editor. The editor will permit you
- to configure your usage of the teleconference. Some of the things you
- can edit are:
-
- o Is ACTION turned on or off when you log on?
- o By default, do you allow others to page you (and how often)?
- o When you first log on, what's your private channel's topic?
-
-
- MAIN
- /M
-
- Returns you to the main channel from a private or Forum channel.
-
-
- SCAN
- /S
-
- Show a directory of the other users in Teleconferencing, and what
- channel they're on (i.e. main channel, private channel, or Forum
- channel). If you have "forgotten" or "invited" any of the other users
- on the system, it will be noted in the SCAN.
-
-
- INVITE <User-ID>
- /I <User-ID>
-
- You may invite another user to "JOIN" your private channel. The other
- user is so notified. The invitation remains in effect for as long as
- the other user is on the system.
-
- A special use of this command is "INVITE ALL" or "/I ALL". This will
- permit any user logging on to the system to enter into your private
- channel.
-
-
- JOIN <channel name>
- /J <channel name>
-
- You type this to switch channels. The channel name may be: "MAIN" for
- the main channel; the name of a Forum for a Forum channel; the User-ID
- of another on-line user, to switch to their private channel (see
- "INVITE", above); or the channel name may be omitted, to switch to your
- own private channel.
-
-
- UNINVITE <User-ID>
- /U <User-ID>
-
- You do this to uninvite another user from your private channel. If the
- unwanted user is already in your channel, then the user is forcibly
- returned to the main channel. He will no longer be able to enter your
- private channel.
-
- A special use of this command is "UNINVITE ALL" or "/U ALL". This
- will have the affect of cancelling the "INVITE ALL". Any users currently
- in your channel will remain there. In order to remove users from your
- private channel, you'll have to uninvite them one at a time.
-
-
- FORGET <User-ID>
- /F <User-ID>
-
- This command allows you to completely ignore another user. Any
- messages, whispers, chat requests, and actions will not be received.
- The "forgotten" user will be notified of this each time that he does a
- directed action (a message or action specifically directed at you).
- Forgotten users still show up in the "SCAN" and "<Return>" commands.
-
-
- REMEMBER <User-ID>
-
- This command will reverse the effects of a "FORGET" command. The
- named user will again be able to make direct contact with you.
-
-
- ACTION <On/Off/?/List>
- /A <On/Off/List>
-
- On Puts you in "action" mode. Action commands from you will have
- colorful effects.
-
- Off Puts you in normal teleconference mode. Action commands are
- transmitted to other users literally.
-
- ? Displays a brief help message on the "action" feature.
-
- List Will display a list of the valid "action" words.
-
-
- CHAT <User-ID>
- /C <User-ID>
-
- "Chat mode" is where two users can converse directly with one another.
- Each keystroke from one user is immediately echoed to both users. To
- request someone join you in chat, simply use this command. The other
- user will be able to accept by using this same command.
-
-
- PAGE <On/Off/Ok>
- /P <On/Off/Ok>
-
- On This will allow others to page and request youo in chat, but not
- more often than your current "page/chat interval" allows.
-
- Off This will not allow others to page you or request you in chat.
-
- Ok This will allow others to page and request you in chat as often
- as they wish.
-
-
- PAGE <User-ID> <message>
- /P <User-ID> <message>
-
- The "PAGE" command broadcasts a message to another user who is not in
- the teleconference (or not on the same channel). The command may be
- used to send a special message to the other user. If <message> is
- omitted, the command will simply request the user's presence in the
- teleconference channel from which the page command was entered. If the
- page does not go through, the sender is so notified.
-
- Use the /P form of this command when you want to page someone from
- somewhere other than the teleconference.
-
- If you page the Sysop when the Sysop is not on-line, your page (and
- your message, if any) will be displayed on the Sysop's main console.
-
-
- TOPIC <channel topic>
- /T <channel topic>
-
- This command sets the topic for your private channel. The "SCAN"
- command shows the topic of each channel with users in it. Using this
- command without a <channel topic> erases the topic.
-
-
- Playing Blackjack
-
- Tele-Blackjack is the game of 21, in which the players compete against
- each other to win the "pot" -- the sum of all of the players' bets
- minus a "house cut". Aces count as either 1 or 11, and the person
- whose hand comes closest to 21 without busting (going over) wins the
- game. If enough users request to play, the game will automatically
- begin, and proceed via normal Blackjack rules. In the event of a push
- (tie), the pot is divided among the winners.
-
- To list all of the Teleconference Blackjack commands, just type "bj
- help" from inside the Teleconference.
-
-
- Playing Poker
-
- Tele-Poker is standard five-card draw Poker, interfaced with The BBS
- teleconference. Players ante and bet their online credits, and the
- winner of the hand wins the "pot" -- the sum of all bets made by the
- players, minus a "house cut". If enough users want (request) to play,
- the game will begin automatically, and proceed via normal Poker rules.
- (Aces are high, not low.)
-
- For more information about the poker commands, just enter "poker help"
- from inside the Teleconference.
-
-
- Playing Tingo
-
- TINGO is a Bingo-style game interfaced with The BBS
- teleconference. If enough users online "request" to play, the game
- will begin automatically and play will continue until one user wins by
- getting five marked spaces in any row, column, or diagonal. The
- winning user (or "users" if two or more users get TINGO at the same
- time) is given a credit prize, automatically.
-
- Once in the Teleconference, simply type "tingo help" to get information
- about the commands available.
-
-
- FAZUUL
- ------
-
- You have arrived on FAZUUL, a lush pleasure planet discovered years
- ago by a number of shipwrecked space captains. At the time of its
- discovery, FAZUUL was a harsh, forbidding world of intense dry heat
- and endless rolling sand dunes. Now, however, through the miracles of
- kwish-age engineering, FAZUUL has been transformed into a beautiful
- leisure paradise, fully equipped with all of the essentials of the
- up-to-date resort planet.
-
- Due to a quantum fluctuation of the void, however, the entire tourist
- mass transit system on FAZUUL has been incapacitated. Vacationers can
- beam in but they can't beam back out!
-
- Or can they? As a marooned vacationer on this paradise planet, you and
- your fellow marooned vacationers may be able to figure out the alien
- technology lying around, pool your resources and knowledge, and find a
- way to escape. Or, if you like, you can spend your time playing the
- various Galactic games that have been installed as part of the resort's
- facilities, such as Foon-Ball and Umflungoo. Or, you are free to just
- explore around, talk with other players, fight with them, or whatever
- you like!
-
-
- Talking
-
- You can talk to other players in your immediate vicinity by typing the
- word "say", followed by whatever it is you want to say to them. If you
- want your voice to carry further, use "shout" or "yell". Everyone
- within hearing distance will hear you.
-
- If you want to communicate privately with another player in your
- immediate area, you can type "whisper to so-and-so", followed by your
- confidential message -- other players nearby will only know that you
- have whispered something, not what it is you whispered.
-
-
- Moving around
-
- You move around by telling FAZUUL the direction in which you want
- to move: north, south, east, or west (or just N, S, E, or W for short).
- Sometimes, depending on the situation, other moves will also make
- sense. FAZUUL keeps track of the last five places you have visited,
- and gives you the full description of the place only if it is not one
- of these last five. You may tell FAZUUL to always give you short
- place-descriptions by typing "brief" (this may be undone by typing
- "nonbrief").
-
-
- Trading
-
- You can trade crackers, goods, services, and information with other
- players any time you like, in any way you like. Typing "give
- such-and-such to so-and-so" will cause the item to be transferred to
- the player you specify, assuming that (a) you possessed it in the first
- place, and (b) the specified player is in your immediate area. The
- item can be either a device you are holding, or a count of crackers
- (for example, "GIVE 5 CRACKERS TO BEELZEBUB"). The terms
- and conditions of any sale are entirely yours to work out with your
- co-conspirator.
-
-
- Exiting the game
-
- To quit FAZUUL, type "exit", or just "x". Your player will be placed
- into "hypospatial stasis", which means that you will vanish from the
- FAZUUL universe but that your complete status will be saved, awaiting
- your return to the game. Any objects you are holding go into
- hypospatial stasis with you, so that you can pick up playing again
- right where you left off.
-
- If you are lost in the jungle or something and merely wish to restart
- the game afresh, just type "restart".
-
-
- Strategy
-
- The original inhabitants of FAZUUL all perished thousands of years ago
- of biological causes, leaving behind odd bits and pieces of incredibly
- advanced technology. The technology takes the form of the various
- objects with strange names that you find lying around here and there.
- Since they are based on advanced alien technology, their various
- purposes may not be apparent to you at first, but by experimenting
- around with them you may find that some of them have amazing
- properties.
-
- You can also assemble the objects together in various ways to make more
- complex and interesting devices (e.g. "ATTACH THE GWINGUS TO THE
- MONGOO"). These combined devices can then be further combined, and so
- on. A major portion of the information you will be trading with other
- players relates to which devices combine with which others, what they
- do when combined, how you activate them, the side effects they might
- have, and so on.
-
-
- Getting help
-
- Once you're in the game, help is available on all of these topics.
- Just type "help" from inside FAZUUL for more information.
-
-
- Hangman's Secret Cove
- ---------------------
-
- Hangman's Secret Cove is a take-off of the ol' time favorite word game
- of hangman, but with a twist of casino-type gambling!
-
- You make a bet, and then the computer randomly chooses a word/phrase
- from its large database. You then may guess one letter at a time in an
- attempt to figure out the word/phrase. You may only guess each letter
- in the alphabet once (all occurences of the letter will be shown with
- the first guess). After 6 wrong guesses, you lose your bet. At any
- time, you may also take a guess at the entire word/phrase, however if
- you guess incorrectly, you'll lose automatically. There are only
- letters (no numbers, hypens, or special characters) in each
- word/phrase. You may exit in the middle of a game by typing "*", but
- you will lose half of your wager. There is a minimum wager of 10
- chips, and a maximum of 1000 chips.
-
- Each time you log into the system, if you have less than 100 chips, you
- are given 100 chips to play with.
-
-
- KYRANDIA
- --------
-
- KYRANDIA is a multi-player interactive game, where many people at once
- can be adventuring with each other in the SAME simulated adventure
- world. Players can help one another, engage in battle, trade
- information, or just "shoot the breeze" -- true interaction.
-
- To move about in KYRANDIA, merely type the direction you wish your
- character to go (north, south, east or west). To talk with other
- players, simply put a verb of speaking before what you want said (i.e.
- "say hello there!"). You may pick up objects and do things with them.
- You can "look" at your current surroundings or other players. Almost
- any mundane action you can think of can be performed.
-
- However, the world of KYRANDIA is much, much more. The underlying
- theme of the entire game is the use of magic. Similar in concept to
- the popular role-playing game "Dungeons & Dragons", players are
- "magic-users" who start at "level 1" (Apprentice) and advance
- themselves to higher "levels" and more powerful magic.
-
- Although you must be the one to discover all the details (and many
- there are) of the magic of KYRANDIA, we'll give you a little help to
- start off with.
-
- Spells are magic cast by players, sometimes at objects or other
- players. To cast a spell a player must first have it "memorized".
- He/she must also have enough "spell points" to cast it, and must be of
- high enough level for certain spells. Also, some spells require the
- player to have certain components (objects) to cast them. To actually
- cast the spell, a player must type "cast" and then the secret
- incantation of the spell to be cast; sometimes, a direct object must be
- included as well, such as "at the elf".
-
- The physical strength and endurance of a player is determined by
- his/her "hit points". A player's "hit points" increase as he/she gains
- "levels" or by magical means. It is through "hit points" that most
- players battle each other; when a player's "hit points" reach 0, he/she
- is killed, and must start from scratch at the beginning again.
-
- Once you select KYRANDIA from the main menuing system, you can see
- what spells you have memorized and how many spell points you have by
- typing "spells". To see how many hit points you have you can, type
- "hits". To see what objects you are holding, you can type "inv". And if
- you need it, you can always type "help" for more information.
-
-
- Super LOTTO
- -----------
-
- In this module, you can purchase lotto tickets, each of which is
- comprised of a special sequence of numbers that you select. Each lotto
- ticket you buy, you buy with credits you have on-hand, and those
- credits are immediately added to the day's "pot". This pot accumulates
- all day long -- every time a user buys a ticket, the price of that
- ticket is added to the pot.
-
- Every night, a winning ticket is drawn. If any of your tickets match
- the winning one (the order of the numbers doesn't matter), you win the
- entire pot! (If more than one user has the matching numbers, the pot
- is divided evenly between the winners.)
-
-
- SuperNova
- ---------
-
- Your mission is, simply put, destroy the enemy's galaxy before he
- destroys yours. You do this by entering sector coordinates where you
- wish to detonate your SN-101 Hydroplasmatic Antimatter Destruct
- (H.A.D.) bomb. This bomb is capable of destroying entire planetary
- solar systems by causing their sun to explode into a supernova.
-
- Each of you will be given a chance to hide your stars. You have five
- stars to hide (making up your galaxy). When your galaxy is destroyed
- (when your opponent hits all five stars), you lose.
-
- You will see two grids on your screen:
-
- YOU OPPONENT
- 1 2 3 4 5 1 2 3 4 5
- .---------------. .---------------.
- 1 | * . . . . | | . . . . . |
- 2 | . . . * . | | . . . . . |
- 3 | . * . . . | | . . . . . |
- 4 | . . . * . | | . . . . . |
- 5 | . . . . * | | . . . . . |
- `---------------' `---------------'
-
- The asterisks (*) on your grid indicate the locations that you chose to
- hide your stars. The player who completes the hiding of his stars
- first gets the first shot.
-
- YOU OPPONENT
- 1 2 3 4 5 1 2 3 4 5
- .---------------. .---------------.
- 1 | * . . . . | | . . . . . |
- 2 | . . . * . | | . . . O . |
- 3 | . * . . . | | . . . . . |
- 4 | . . . * . | | . X . . . |
- 5 | . . . . * | | . . . . . |
- `---------------' `---------------'
-
- On the opponent's grid:
-
- O - Indicates you guessed this sector and missed.
-
- X - Indicates you guessed this sector and hit one
- of his five stars causing it to go supernova.
-
- YOU OPPONENT
- 1 2 3 4 5 1 2 3 4 5
- .---------------. .---------------.
- 1 | * . . . . | | . . . . . |
- 2 | O . . * . | | . . . O . |
- 3 | . X . . . | | . . . . . |
- 4 | . . . * . | | . X . . . |
- 5 | . . . . * | | . . . . . |
- `---------------' `---------------'
-
- On your grid:
-
- O - Indicates your opponent guessed this sector and missed your stars.
-
- X - Indicates your opponent guessed the correct sector of one of your
- five stars and destroyed it.
-
-
- Score
-
- Your score is based on the number of games played, number of games won
- and the number of kills you have. The chart below displays the best
- score and the worst score:
-
- BEST ====> 100.0
- .
- .
- WORST ===> 0.0
-
-